+float Train::get_real_speed(unsigned i) const
+{
+ if(real_speed[i].weight)
+ return real_speed[i].speed;
+
+ unsigned low;
+ unsigned high;
+ for(low=i; low>0; --low)
+ if(real_speed[low].weight)
+ break;
+ for(high=i; high<14; ++high)
+ if(real_speed[high].weight)
+ break;
+
+ if(real_speed[high].weight)
+ {
+ if(real_speed[low].weight)
+ {
+ float f = float(i-low)/(high-low);
+ return real_speed[low].speed*(1-f)+real_speed[high].speed*f;
+ }
+ else
+ return real_speed[high].speed*float(i)/high;
+ }
+ else if(real_speed[low].weight)
+ return real_speed[low].speed*float(i)/low;
+ else
+ return 0;
+}
+
+unsigned Train::find_speed(float real) const
+{
+ if(real<=real_speed[0].speed)
+ return 0;
+ if(real>=real_speed[14].speed)
+ return 14;
+
+ unsigned low = 0;
+ unsigned high = 0;
+ for(high=0; real_speed[high].speed<real; ++high)
+ if(real_speed[high].weight)
+ low = high;
+
+ float f = (real-real_speed[low].speed)/(real_speed[high].speed-real_speed[low].speed);
+ return static_cast<unsigned>(low*(1-f)+high*f+0.5);
+}
+