Set Z coordinates for TrackWraps
{
const Point &pos = track.get_position();
float rot = track.get_rotation();
{
const Point &pos = track.get_position();
float rot = track.get_rotation();
+ float slope = track.get_slope();
float c = cos(-angle);
float s = sin(-angle);
minp.x = maxp.x = c*pos.x-s*pos.y;
minp.y = maxp.y = s*pos.x+c*pos.y;
float c = cos(-angle);
float s = sin(-angle);
minp.x = maxp.x = c*pos.x-s*pos.y;
minp.y = maxp.y = s*pos.x+c*pos.y;
+ minp.z = pos.z+min(slope, 0.0f);
+ maxp.z = pos.z+0.01+max(slope, 0.0f);
float c2 = cos(rot-angle);
float s2 = sin(rot-angle);
float c2 = cos(rot-angle);
float s2 = sin(rot-angle);
wrap.clear();
float min_x = 0, max_x = 0;
float min_y = 0, max_y = 0;
wrap.clear();
float min_x = 0, max_x = 0;
float min_y = 0, max_y = 0;
for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
{
Track3D &t3d = designer.get_layout_3d()->get_track(*i->track);
for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
{
Track3D &t3d = designer.get_layout_3d()->get_track(*i->track);
float s = sin(a);
float x = (minp.x+maxp.x)/2;
float y = (minp.y+maxp.y)/2;
float s = sin(a);
float x = (minp.x+maxp.x)/2;
float y = (minp.y+maxp.y)/2;
- tw.pos = Point(c*x-s*y, s*x+c*y, (minp.z+maxp.z)/2);
+ tw.pos = Point(c*x-s*y, s*x+c*y, minp.z);
tw.rot = a;
tw.width = maxp.x-minp.x+0.01;
tw.height = maxp.y-minp.y+0.01;
tw.rot = a;
tw.width = maxp.x-minp.x+0.01;
tw.height = maxp.y-minp.y+0.01;
{
min_x = max_x = tw.pos.x;
min_y = max_y = tw.pos.y;
{
min_x = max_x = tw.pos.x;
min_y = max_y = tw.pos.y;
max_x = max(max_x, tw.pos.x);
min_y = min(min_y, tw.pos.y);
max_y = max(max_y, tw.pos.y);
max_x = max(max_x, tw.pos.x);
min_y = min(min_y, tw.pos.y);
max_y = max(max_y, tw.pos.y);
+ min_z = min(min_z, tw.pos.z);
- center = Point((min_x+max_x)/2, (min_y+max_y)/2, 0);
+ center = Point((min_x+max_x)/2, (min_y+max_y)/2, min_z);
wrap_pos = center;
wrap_rot = 0;
for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
{
const Point &tp = i->track->get_position();
wrap_pos = center;
wrap_rot = 0;
for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
{
const Point &tp = i->track->get_position();
- i->pos = Point(tp.x-center.x, tp.y-center.y, tp.z);
+ i->pos = Point(tp.x-center.x, tp.y-center.y, tp.z-center.z);
}
for(list<TrackWrap>::iterator i=wrap.begin(); i!=wrap.end(); ++i)
{
i->pos.x -= center.x;
i->pos.y -= center.y;
}
for(list<TrackWrap>::iterator i=wrap.begin(); i!=wrap.end(); ++i)
{
i->pos.x -= center.x;
i->pos.y -= center.y;