- static void glDrawElements(void *, GLenum, int, GLenum, const void *);
- static void glDrawRangeElements(void *, GLenum, unsigned, unsigned, int, GLenum, const void *);
+public:
+ const BufferMap &get_buffers() const { return buffers; }
+ const BufferState &get_buffer(unsigned) const;
+ const BufferState *get_current_buffer(GLenum) const;
+ const BufferBindingState &get_buffer_binding(GLenum, unsigned) const;
+
+private:
+ void set_current_texture(GLenum, unsigned);
+ TextureState *get_current_texture(GLenum);
+
+ static void glActiveTexture(void *, unsigned);
+ static void glBindTexture(void *, GLenum, unsigned);
+ static void glTexImage2D(void *, GLenum, int, int, int, int, int, GLenum, GLenum, const void *);
+ static void glTexParameteri(void *, GLenum, GLenum, int);
+ static void glTexParameteriv(void *, GLenum, GLenum, const int *);
+ static void glDeleteTextures(void *, int, const unsigned *);
+
+public:
+ const TextureMap &get_textures() const { return textures; }
+ const TextureState &get_texture(unsigned) const;
+ const TexUnitState &get_texture_unit(unsigned i) const { return texunits[i]; }
+
+private:
+ ShaderState *get_shader(unsigned, bool);
+ void delete_shader(unsigned);
+ ProgramState *get_program(unsigned, bool);
+ void delete_program(unsigned);