+/* $Id$
+
+This file is part of gldbg
+Copyright © 2009 Mikko Rasa, Mikkosoft Productions
+Distributed under the GPL
+*/
+
+#include "arraysize.h"
+
+int typesize(GLenum type)
+{
+ switch(type)
+ {
+ case GL_BYTE: return sizeof(GLbyte);
+ case GL_SHORT: return sizeof(GLshort);
+ case GL_INT: return sizeof(GLint);
+ case GL_UNSIGNED_BYTE: return sizeof(GLubyte);
+ case GL_UNSIGNED_SHORT: return sizeof(GLushort);
+ case GL_UNSIGNED_INT: return sizeof(GLuint);
+ case GL_FLOAT: return sizeof(GLfloat);
+ case GL_DOUBLE: return sizeof(GLdouble);
+ // Short and byte packed types are broken
+ default: return 1;
+ }
+}
+
+int formatsize(GLenum format)
+{
+ switch(format)
+ {
+ case GL_COLOR_INDEX: return 1;
+ case GL_STENCIL_INDEX: return 1;
+ case GL_DEPTH_COMPONENT: return 1;
+ case GL_RED: return 1;
+ case GL_GREEN: return 1;
+ case GL_BLUE: return 1;
+ case GL_ALPHA: return 1;
+ case GL_RGB: return 3;
+ case GL_RGBA: return 4;
+ case GL_BGR: return 3;
+ case GL_BGRA: return 4;
+ case GL_LUMINANCE: return 1;
+ case GL_LUMINANCE_ALPHA: return 2;
+ default: return 1;
+ }
+}
+
+int paramsize(GLenum pname)
+{
+ switch(pname)
+ {
+ // Lighting and material
+ case GL_AMBIENT: return 4;
+ case GL_DIFFUSE: return 4;
+ case GL_AMBIENT_AND_DIFFUSE: return 4;
+ case GL_SPECULAR: return 4;
+ case GL_EMISSION: return 4;
+ case GL_SHININESS: return 1;
+ case GL_COLOR_INDEXES: return 3;
+ case GL_POSITION: return 4;
+ case GL_SPOT_DIRECTION: return 3;
+ case GL_SPOT_EXPONENT: return 1;
+ case GL_SPOT_CUTOFF: return 1;
+ case GL_CONSTANT_ATTENUATION: return 1;
+ case GL_LINEAR_ATTENUATION: return 1;
+ case GL_QUADRATIC_ATTENUATION: return 1;
+ case GL_LIGHT_MODEL_AMBIENT: return 4;
+ case GL_LIGHT_MODEL_LOCAL_VIEWER: return 1;
+ case GL_LIGHT_MODEL_TWO_SIDE: return 1;
+ case GL_LIGHT_MODEL_COLOR_CONTROL: return 1;
+
+ // Texture
+ case GL_TEXTURE_WRAP_S: return 1;
+ case GL_TEXTURE_WRAP_T: return 1;
+ case GL_TEXTURE_WRAP_R: return 1;
+ case GL_TEXTURE_MIN_FILTER: return 1;
+ case GL_TEXTURE_MAG_FILTER: return 1;
+ case GL_TEXTURE_BORDER_COLOR: return 4;
+ case GL_TEXTURE_MIN_LOD: return 1;
+ case GL_TEXTURE_MAX_LOD: return 1;
+ case GL_TEXTURE_BASE_LEVEL: return 1;
+ case GL_TEXTURE_MAX_LEVEL: return 1;
+ case GL_TEXTURE_LOD_BIAS: return 1;
+ case GL_DEPTH_TEXTURE_MODE: return 1;
+ case GL_TEXTURE_COMPARE_MODE: return 1;
+ case GL_TEXTURE_COMPARE_FUNC: return 1;
+ case GL_GENERATE_MIPMAP: return 1;
+ default: return 1;
+ }
+}
+
+int mapsize(GLenum target)
+{
+ // XXX Implement this
+ return 1;
+}