]> git.tdb.fi Git - libs/gl.git/commit
Rewrite VertexFormat to support an arbitary amount of components
authorMikko Rasa <tdb@tdb.fi>
Sat, 10 Jan 2009 10:07:36 +0000 (10:07 +0000)
committerMikko Rasa <tdb@tdb.fi>
Sat, 10 Jan 2009 10:07:36 +0000 (10:07 +0000)
commitb8fef9be469eb16e54068bac7e275ea225efc71c
tree52abffb9a49d174cf314286a4640a8cb2ca476ed
parent2316272b57cf9bea26d2c35b9451910c169efafa
Rewrite VertexFormat to support an arbitary amount of components
Add support for generic vertex attributes to VertexFormat and VertexArray
Check for proper extensions in Shader constructor
Blender exporter: Export texture coordinates
13 files changed:
mesh_export.py
source/arb_vertex_program.cpp [new file with mode: 0644]
source/arb_vertex_program.h [new file with mode: 0644]
source/extension.cpp
source/mesh.cpp
source/shader.cpp
source/vertexarray.cpp
source/vertexarray.h
source/vertexarraybuilder.cpp
source/vertexbuilder.cpp
source/vertexbuilder.h
source/vertexformat.cpp
source/vertexformat.h