]> git.tdb.fi Git - libs/gl.git/commit
Fix a data corruption issue in mesh exporter
authorMikko Rasa <tdb@tdb.fi>
Tue, 11 Jun 2019 21:07:38 +0000 (00:07 +0300)
committerMikko Rasa <tdb@tdb.fi>
Tue, 11 Jun 2019 21:07:38 +0000 (00:07 +0300)
commitaa1ef522b3b2bdde8f005878fed6668f52b8d949
tree4604a7d37e8952b12a9a041d4e21c286a57f44ad
parent6a231263b8f9147579b91c3b2d6bf093a698bc7a
Fix a data corruption issue in mesh exporter

Apparently mathutils.Vector can refer to external data, in this case the
mesh's UV coordinates, which gets deleted with the mesh.  Copy the values
to make sure they are retained.
blender/io_mspgl/mesh.py