]> git.tdb.fi Git - geometrycompositor.git/commit
Use a more 3d-y approach for generating the monitor mesh
authorMikko Rasa <tdb@tdb.fi>
Sun, 13 Dec 2015 11:53:59 +0000 (13:53 +0200)
committerMikko Rasa <tdb@tdb.fi>
Sun, 13 Dec 2015 12:14:27 +0000 (14:14 +0200)
commit6d10193f0bc3827089e919d41fe6af53ffe0e1a7
tree9884863ed76bfc018d34a42adb134ae846f54039
parentfe0ebf06558d632f06e3a33a8cf35273fcec6d97
Use a more 3d-y approach for generating the monitor mesh

It's easier to grasp, especially when more corrections are implemented.

The coordinates for cylinder correction are now spaced evenly by angle
rather than X coordinate.  This also fixes incorrect texture coordinates.
source/main.c