X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=tools%2Fviewer.cpp;h=ffdc4ec6eb513e4ad2955ddfedc8004f53032692;hb=c63285753b51215c030b226d66f9662287713f01;hp=e19353c8adbf0c4e52b7fc90c701ddc715caa837;hpb=05b77ce8469134f6dd6fad497f3ab21cdd4129b1;p=libs%2Fgl.git diff --git a/tools/viewer.cpp b/tools/viewer.cpp index e19353c8..ffdc4ec6 100644 --- a/tools/viewer.cpp +++ b/tools/viewer.cpp @@ -16,7 +16,7 @@ #include #include #include -#include +#include #include #include #include @@ -65,7 +65,7 @@ private: Input::Mouse mouse; Resources resources; GL::WindowView view; - GL::Pipeline pipeline; + GL::Sequence sequence; GL::Renderable *renderable; GL::AnimatedObject *anim_object; GL::AnimationPlayer *anim_player; @@ -121,7 +121,7 @@ Viewer::Viewer(int argc, char **argv): gl_ctx(window, opts.gl_opts), mouse(window), view(window, gl_ctx), - pipeline(view), + sequence(view), renderable(0), anim_object(0), anim_player(0), @@ -175,9 +175,16 @@ Viewer::Viewer(int argc, char **argv): renderable = load(opts.renderable_name); else if(ext==".scene") { - GL::SimpleScene *scene = new GL::SimpleScene; - DataFile::load(*scene, opts.renderable_name, resources); - renderable = scene; + if(FS::exists(opts.renderable_name)) + { + GL::Scene::GenericLoader ldr(resources); + IO::BufferedFile in(opts.renderable_name); + DataFile::Parser parser(in, opts.renderable_name); + ldr.load(parser); + renderable = ldr.get_scene(); + } + else + renderable = &resources.get(opts.renderable_name); } else throw usage_error("Unknown renderable type"); @@ -205,12 +212,12 @@ Viewer::Viewer(int argc, char **argv): camera.set_up_direction(GL::Vector3(0, 0, 1)); update_camera(); - GL::Pipeline::Pass &pass = pipeline.add_pass(0, *renderable); - pass.set_lighting(&lighting); - pass.set_depth_test(&GL::DepthTest::lequal()); - pass.set_blend(&GL::Blend::alpha()); + GL::Sequence::Step &step = sequence.add_step(0, *renderable); + step.set_lighting(&lighting); + step.set_depth_test(&GL::DepthTest::lequal()); + step.set_blend(&GL::Blend::alpha()); - view.set_content(&pipeline); + view.set_content(&sequence); view.set_camera(&camera); }