X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=tests%2Fglsl%2Fuse_parameter_in_loop.glsl;h=3d45906ce947d03e4c29ed93c3ed913eeeecf535;hb=97d26f5179e82cd2faf476a9605f8a4f4b33a926;hp=a0bbc5c3ffac11bed8e6d310af9e1a94ef996695;hpb=4b9c9f565bb0335034dc8c2c7ad833ee42251d5d;p=libs%2Fgl.git diff --git a/tests/glsl/use_parameter_in_loop.glsl b/tests/glsl/use_parameter_in_loop.glsl index a0bbc5c3..3d45906c 100644 --- a/tests/glsl/use_parameter_in_loop.glsl +++ b/tests/glsl/use_parameter_in_loop.glsl @@ -31,6 +31,8 @@ void main() frag_color = vec4(vec3(light_intensity), 1.0); } +// Target API: OpenGL + /* Expected output: vertex layout(location=0) uniform mat4 model_matrix; layout(location=4) uniform mat4 view_matrix; @@ -43,6 +45,7 @@ void main() world_vertex = model_matrix*vertex; world_look_dir = normalize(world_vertex.xyz-inverse(view_matrix)[3].xyz); gl_Position = proj_matrix*view_matrix*world_vertex; + gl_Position.z = gl_Position.z*2.0-gl_Position.w; } */