X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=tests%2Fglsl%2Fspecialization_constants.glsl;h=eacc9bde48837386ef3b91707d898858c289ed02;hb=eb7ffda6876bd2eeeb64dcb7c82236f36fe5cf43;hp=b5666f2de1d37d290363d8e78932f68809790ddc;hpb=05d8360ceef28e0b36e96127e04a82dd77a5c433;p=libs%2Fgl.git diff --git a/tests/glsl/specialization_constants.glsl b/tests/glsl/specialization_constants.glsl index b5666f2d..eacc9bde 100644 --- a/tests/glsl/specialization_constants.glsl +++ b/tests/glsl/specialization_constants.glsl @@ -27,10 +27,10 @@ void main() // Specialize: use_texture true /* Expected output: vertex -uniform mat4 mvp; +layout(location=0) uniform mat4 mvp; layout(location=0) in vec4 position; layout(location=2) in vec2 texcoord; -out vec2 _vs_out_texcoord; +layout(location=0) out vec2 _vs_out_texcoord; void main() { _vs_out_texcoord = texcoord; @@ -39,9 +39,9 @@ void main() */ /* Expected output: fragment -uniform sampler2D tex; +layout(location=4, binding=71) uniform sampler2D tex; layout(location=0) out vec4 frag_color; -in vec2 _vs_out_texcoord; +layout(location=0) in vec2 _vs_out_texcoord; void main() { frag_color = vec4(1.0);