X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=tests%2Fglsl%2Fspecialization_constants.glsl;h=9b544ab2a00c99bd62cae2bc7d77e54651c4074d;hb=215d5bed27ad3de92557ae1b631695a036d29741;hp=2b9eaad843fdd31874f4bc40538d1896bce5e421;hpb=7b03ca83ca6c48b9f8c3f77c13760e7f87e9632d;p=libs%2Fgl.git diff --git a/tests/glsl/specialization_constants.glsl b/tests/glsl/specialization_constants.glsl index 2b9eaad8..9b544ab2 100644 --- a/tests/glsl/specialization_constants.glsl +++ b/tests/glsl/specialization_constants.glsl @@ -1,7 +1,10 @@ layout(constant_id=0) const bool use_texture = false; layout(constant_id=1) const bool use_vertex_color = false; uniform sampler2D tex; -uniform mat4 mvp; +layout(push_constant) uniform Transform +{ + mat4 mvp; +}; #pragma MSP stage(vertex) layout(location=0) in vec4 position; @@ -24,10 +27,14 @@ void main() frag_color *= color; } +// Target API: Vulkan // Specialize: use_texture true /* Expected output: vertex -layout(location=0) uniform mat4 mvp; +layout(push_constant) uniform Transform +{ + mat4 mvp; +}; layout(location=0) in vec4 position; layout(location=2) in vec2 texcoord; layout(location=0) out vec2 _vs_out_texcoord; @@ -39,7 +46,7 @@ void main() */ /* Expected output: fragment -layout(location=4) uniform sampler2D tex; +layout(set=0, binding=71) uniform sampler2D tex; layout(location=0) out vec4 frag_color; layout(location=0) in vec2 _vs_out_texcoord; void main()