X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=tests%2Fglsl%2Fparentheses.glsl;h=1dec429641b13b9abb172b7aec28c7ec36525eb3;hb=8f5f54a9e165dae424e5b0bb8e488c3d01849bf6;hp=9899c49ed72aecfcc3f5de72c39f817a2c077880;hpb=a4cd67f1c9f1f375bacacfbb421d40f78a22644b;p=libs%2Fgl.git diff --git a/tests/glsl/parentheses.glsl b/tests/glsl/parentheses.glsl index 9899c49e..1dec4296 100644 --- a/tests/glsl/parentheses.glsl +++ b/tests/glsl/parentheses.glsl @@ -1,9 +1,9 @@ struct LightParams { - uniform vec3 ambient; - uniform vec3 color; - uniform float intensity; - uniform vec3 dir; + vec3 ambient; + vec3 color; + float intensity; + vec3 dir; }; uniform LightParams light; uniform vec3 material_color; @@ -51,10 +51,10 @@ void main() /* Expected output: fragment struct LightParams { - uniform vec3 ambient; - uniform vec3 color; - uniform float intensity; - uniform vec3 dir; + vec3 ambient; + vec3 color; + float intensity; + vec3 dir; }; uniform LightParams light; uniform vec3 material_color; @@ -64,6 +64,6 @@ in vec2 _vs_out_texcoord; in vec3 _vs_out_normal; void main() { - frag_color = vec4(material_color*(light.ambient+light.color*light.intensity*max(dot(light.dir, normalize(_vs_out_normal)), 0.0))*float(texture(occlusion_map, _vs_out_texcoord)), 1.0); + frag_color = vec4(material_color*(light.ambient+light.color*light.intensity*max(dot(light.dir, normalize(_vs_out_normal)), 0.0))*float(texture(occlusion_map, _vs_out_texcoord).x), 1.0); } */