X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=tests%2Fglsl%2Fmultiple_emitvertex.glsl;h=8d769e8b75e16a175743edbccadec493ba1b1a4c;hb=7b03ca83ca6c48b9f8c3f77c13760e7f87e9632d;hp=06c129d8892cda983b86577a25b59c4e5acf9a51;hpb=6ba314198dce795408690456fa1f0ef559aa1532;p=libs%2Fgl.git diff --git a/tests/glsl/multiple_emitvertex.glsl b/tests/glsl/multiple_emitvertex.glsl index 06c129d8..8d769e8b 100644 --- a/tests/glsl/multiple_emitvertex.glsl +++ b/tests/glsl/multiple_emitvertex.glsl @@ -10,7 +10,7 @@ void main() #pragma MSP stage(geometry) layout(triangles) in; -layout(triangles, max_vertices=3) out; +layout(triangle_strip, max_vertices=3) out; void main() { passthrough[0]; @@ -30,7 +30,7 @@ void main() /* Expected output: vertex layout(location=0) in vec4 position; -out vec2 texcoord; +layout(location=0) out vec2 texcoord; void main() { texcoord = position.xy*0.5+0.5; @@ -40,9 +40,9 @@ void main() /* Expected output: geometry layout(triangles) in; -layout(triangles, max_vertices=3) out; -in vec2 texcoord[]; -out vec2 _gs_out_texcoord; +layout(triangle_strip, max_vertices=3) out; +layout(location=0) in vec2 texcoord[]; +layout(location=0) out vec2 _gs_out_texcoord; void main() { gl_Position = gl_in[0].gl_Position; @@ -58,9 +58,9 @@ void main() */ /* Expected output: fragment -uniform sampler2D tex; +layout(location=0) uniform sampler2D tex; layout(location=0) out vec4 frag_color; -in vec2 _gs_out_texcoord; +layout(location=0) in vec2 _gs_out_texcoord; void main() { frag_color = texture(tex, _gs_out_texcoord);