X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=tests%2Fglsl%2Fmultiple_emitvertex.glsl;h=6a6f9e2f9f92955a4140cd76d842dc2010f8987a;hb=97d26f5179e82cd2faf476a9605f8a4f4b33a926;hp=227f1e093359a4492faadef39e0b0d7108d19a49;hpb=4b9c9f565bb0335034dc8c2c7ad833ee42251d5d;p=libs%2Fgl.git diff --git a/tests/glsl/multiple_emitvertex.glsl b/tests/glsl/multiple_emitvertex.glsl index 227f1e09..6a6f9e2f 100644 --- a/tests/glsl/multiple_emitvertex.glsl +++ b/tests/glsl/multiple_emitvertex.glsl @@ -28,6 +28,8 @@ void main() frag_color = texture(tex, texcoord); } +// Target API: Vulkan + /* Expected output: vertex layout(location=0) in vec4 position; layout(location=0) out vec2 texcoord; @@ -41,7 +43,7 @@ void main() /* Expected output: geometry layout(triangles) in; layout(triangle_strip, max_vertices=3) out; -layout(location=0) in vec2 texcoord[]; +layout(location=0) in vec2 texcoord[3]; layout(location=0) out vec2 _gs_out_texcoord; void main() { @@ -58,7 +60,7 @@ void main() */ /* Expected output: fragment -layout(location=0, binding=71) uniform sampler2D tex; +layout(set=0, binding=71) uniform sampler2D tex; layout(location=0) out vec4 frag_color; layout(location=0) in vec2 _gs_out_texcoord; void main()