X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=tests%2Fglsl%2Fmultiple_emitvertex.glsl;h=6a6f9e2f9f92955a4140cd76d842dc2010f8987a;hb=215d5bed27ad3de92557ae1b631695a036d29741;hp=8d769e8b75e16a175743edbccadec493ba1b1a4c;hpb=7b03ca83ca6c48b9f8c3f77c13760e7f87e9632d;p=libs%2Fgl.git diff --git a/tests/glsl/multiple_emitvertex.glsl b/tests/glsl/multiple_emitvertex.glsl index 8d769e8b..6a6f9e2f 100644 --- a/tests/glsl/multiple_emitvertex.glsl +++ b/tests/glsl/multiple_emitvertex.glsl @@ -28,6 +28,8 @@ void main() frag_color = texture(tex, texcoord); } +// Target API: Vulkan + /* Expected output: vertex layout(location=0) in vec4 position; layout(location=0) out vec2 texcoord; @@ -41,7 +43,7 @@ void main() /* Expected output: geometry layout(triangles) in; layout(triangle_strip, max_vertices=3) out; -layout(location=0) in vec2 texcoord[]; +layout(location=0) in vec2 texcoord[3]; layout(location=0) out vec2 _gs_out_texcoord; void main() { @@ -58,7 +60,7 @@ void main() */ /* Expected output: fragment -layout(location=0) uniform sampler2D tex; +layout(set=0, binding=71) uniform sampler2D tex; layout(location=0) out vec4 frag_color; layout(location=0) in vec2 _gs_out_texcoord; void main()