X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=tests%2Fglsl%2Fglslcompiler.cpp;h=3debd721fb8a769f3dd6837a1d65bc995b65bcc9;hb=d29b82596d6c21dd2b04fb2a24d3d3f3a1cc9b7b;hp=35bbc8bcfb82449e1261d8d1ce542df069b86833;hpb=de89f7b2511908024396d24255e9e604fd5f2435;p=libs%2Fgl.git diff --git a/tests/glsl/glslcompiler.cpp b/tests/glsl/glslcompiler.cpp index 35bbc8bc..3debd721 100644 --- a/tests/glsl/glslcompiler.cpp +++ b/tests/glsl/glslcompiler.cpp @@ -80,8 +80,8 @@ using namespace Msp; void GlslCompilerHelper::load_all_test_cases(const FS::Path &tests_dir) { - list test_files = FS::list_filtered(tests_dir, "\\.glsl$"); - test_files.sort(); + vector test_files = FS::list_filtered(tests_dir, "\\.glsl$"); + sort(test_files); for(const auto &fn: test_files) load_test_case((tests_dir/fn).str()); } @@ -251,7 +251,7 @@ GlslCompilerTest::GlslCompilerTest() void GlslCompilerTest::run_test_case(const TestCase *test_case) { - GL::SL::Compiler compiler(GL::SL::Features::latest()); + GL::SL::Compiler compiler(GL::SL::Features::opengl_latest()); try { compiler.set_source(test_case->source, ""); @@ -308,13 +308,13 @@ GlslCompilerIdempotence::GlslCompilerIdempotence() void GlslCompilerIdempotence::run_test_case(const TestCase *test_case) { - GL::SL::Compiler compiler(GL::SL::Features::latest()); + GL::SL::Compiler compiler(GL::SL::Features::opengl_latest()); compiler.set_source(test_case->source, ""); if(test_case->compile_mode==GL::SL::Compiler::PROGRAM) compiler.specialize(test_case->spec_values); compiler.compile(test_case->compile_mode); - GL::SL::Compiler compiler2(GL::SL::Features::latest()); + GL::SL::Compiler compiler2(GL::SL::Features::opengl_latest()); compiler2.set_source(compiler.get_combined_glsl(), ""); compiler2.compile(test_case->compile_mode); @@ -351,11 +351,11 @@ GlslCompilerSpirV::GlslCompilerSpirV(): void GlslCompilerSpirV::run_test_case(const TestCase *test_case) { - GL::SL::Compiler compiler(GL::SL::Features::latest()); + GL::SL::Compiler compiler(GL::SL::Features::opengl_latest()); compiler.set_source(test_case->source, ""); compiler.compile(GL::SL::Compiler::SPIRV); - vector code = compiler.get_combined_spirv(); + vector code = compiler.get_combined_spirv(); if(!spirv_tools.Validate(code)) fail("Invalid SPIR-V generated"); }