X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=tests%2Fglsl%2Fgeometry_passthrough.glsl;h=5935284264b1d01c1dd74d1a3b779b9fc2b724d3;hb=225dbd7ba2dde73bb28e54e03ae960e88e708f57;hp=9acfe83ef0303eb7c30869e1ab118e5611422661;hpb=4942472d6429a52ac1f03fbaffd57d011624c54a;p=libs%2Fgl.git diff --git a/tests/glsl/geometry_passthrough.glsl b/tests/glsl/geometry_passthrough.glsl index 9acfe83e..59352842 100644 --- a/tests/glsl/geometry_passthrough.glsl +++ b/tests/glsl/geometry_passthrough.glsl @@ -29,7 +29,7 @@ void main() /* Expected output: vertex layout(location=0) in vec4 position; -out vec2 texcoord; +layout(location=0) out vec2 texcoord; void main() { texcoord = position.xy*0.5+0.5; @@ -40,8 +40,8 @@ void main() /* Expected output: geometry layout(triangles) in; layout(triangle_strip, max_vertices=3) out; -in vec2 texcoord[]; -out vec2 _gs_out_texcoord; +layout(location=0) in vec2 texcoord[]; +layout(location=0) out vec2 _gs_out_texcoord; void main() { for(int i = 0; i<3; ++i) @@ -54,9 +54,9 @@ void main() */ /* Expected output: fragment -uniform sampler2D tex; +layout(location=0, binding=71) uniform sampler2D tex; layout(location=0) out vec4 frag_color; -in vec2 _gs_out_texcoord; +layout(location=0) in vec2 _gs_out_texcoord; void main() { frag_color = texture(tex, _gs_out_texcoord);