X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=tests%2Fglsl%2Fgeometry_passthrough.glsl;h=2104280a102496c1c4b5fe0a214c1c4ebf636d26;hb=7efe2d35f5d53c0f086a1b85b7d3dea6a6c709ab;hp=95e5ecbdb8289a1bea57235f4faa4ec4e483757b;hpb=7b03ca83ca6c48b9f8c3f77c13760e7f87e9632d;p=libs%2Fgl.git diff --git a/tests/glsl/geometry_passthrough.glsl b/tests/glsl/geometry_passthrough.glsl index 95e5ecbd..2104280a 100644 --- a/tests/glsl/geometry_passthrough.glsl +++ b/tests/glsl/geometry_passthrough.glsl @@ -27,6 +27,8 @@ void main() frag_color = texture(tex, texcoord); } +// Target API: Vulkan + /* Expected output: vertex layout(location=0) in vec4 position; layout(location=0) out vec2 texcoord; @@ -40,7 +42,7 @@ void main() /* Expected output: geometry layout(triangles) in; layout(triangle_strip, max_vertices=3) out; -layout(location=0) in vec2 texcoord[]; +layout(location=0) in vec2 texcoord[3]; layout(location=0) out vec2 _gs_out_texcoord; void main() { @@ -54,7 +56,7 @@ void main() */ /* Expected output: fragment -layout(location=0) uniform sampler2D tex; +layout(set=0, binding=71) uniform sampler2D tex; layout(location=0) out vec4 frag_color; layout(location=0) in vec2 _gs_out_texcoord; void main()