X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=tests%2Fglsl%2Ffunction_overloading.glsl;h=6924a6286b64745b6e940f9440461acc91412445;hb=22d5405729048ee2677a1e45e309e6328de64a26;hp=f74a793ba47ab0821180f0ee779d4d2a77daf984;hpb=4790c6a06072814b21f5b3f24b53c6936915308d;p=libs%2Fgl.git diff --git a/tests/glsl/function_overloading.glsl b/tests/glsl/function_overloading.glsl index f74a793b..6924a628 100644 --- a/tests/glsl/function_overloading.glsl +++ b/tests/glsl/function_overloading.glsl @@ -5,8 +5,8 @@ uniform vec3 ambient; vec3 srgb_to_linear(vec3 color) { bvec3 near_zero = lessThan(color, vec3(0.04045)); - vec3 gamma = pow((color.rgb+0.055)/1.055, vec3(2.4)); - return mix(color.rgb/12.92, gamma, near_zero); + vec3 gamma = pow((color+0.055)/1.055, vec3(2.4)); + return mix(color/12.92, gamma, near_zero); } vec4 srgb_to_linear(vec4 color) { @@ -48,7 +48,7 @@ in vec2 _vs_out_texcoord; void main() { vec4 color = texture(tex, _vs_out_texcoord); - vec3 _srgb_to_linear_color = color.rgb; - frag_color = vec4(mix(_srgb_to_linear_color.rgb/12.92, pow((_srgb_to_linear_color.rgb+0.055)/1.055, vec3(2.4)), lessThan(_srgb_to_linear_color, vec3(0.04045))), color.a); + vec3 color_1 = color.rgb; + frag_color = vec4(mix(color_1/12.92, pow((color_1+0.055)/1.055, vec3(2.4)), lessThan(color_1, vec3(0.04045))), color.a); } */