X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=tests%2Fglsl%2Ffunction_overloading.glsl;h=411776b648392921dc486c425bb56358925ebe77;hb=664421e9f9327f2c6ea5967930b386c142557e39;hp=e5561705fca8265eb4b205008984a50fbe972032;hpb=6142f469eb17c06a432fde663c36a0567985d986;p=libs%2Fgl.git diff --git a/tests/glsl/function_overloading.glsl b/tests/glsl/function_overloading.glsl index e5561705..411776b6 100644 --- a/tests/glsl/function_overloading.glsl +++ b/tests/glsl/function_overloading.glsl @@ -29,26 +29,29 @@ void main() frag_color = srgb_to_linear(texture(tex, texcoord)); } +// Target API: OpenGL + /* Expected output: vertex -uniform mat4 mvp; +layout(location=0) uniform mat4 mvp; layout(location=0) in vec4 position; layout(location=1) in vec2 texcoord; -out vec2 _vs_out_texcoord; +layout(location=0) out vec2 _vs_out_texcoord; void main() { _vs_out_texcoord = texcoord; gl_Position = mvp*position; + gl_Position.z = gl_Position.z*2.0-gl_Position.w; } */ /* Expected output: fragment -uniform sampler2D tex; +layout(location=4, binding=71) uniform sampler2D tex; layout(location=0) out vec4 frag_color; -in vec2 _vs_out_texcoord; +layout(location=0) in vec2 _vs_out_texcoord; void main() { vec4 color = texture(tex, _vs_out_texcoord); - vec3 _srgb_to_linear_color = color.rgb; - frag_color = vec4(mix(_srgb_to_linear_color/12.92, pow((_srgb_to_linear_color+0.055)/1.055, vec3(2.4)), lessThan(_srgb_to_linear_color, vec3(0.04045))), color.a); + vec3 color_1 = color.rgb; + frag_color = vec4(mix(color_1/12.92, pow((color_1+0.055)/1.055, vec3(2.4)), lessThan(color_1, vec3(0.04045))), color.a); } */