X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=tests%2Fglsl%2Ffunction_overloading.glsl;h=411776b648392921dc486c425bb56358925ebe77;hb=569772f5aba5380a48002cd73b8d33eb25fd4048;hp=6924a6286b64745b6e940f9440461acc91412445;hpb=22d5405729048ee2677a1e45e309e6328de64a26;p=libs%2Fgl.git diff --git a/tests/glsl/function_overloading.glsl b/tests/glsl/function_overloading.glsl index 6924a628..411776b6 100644 --- a/tests/glsl/function_overloading.glsl +++ b/tests/glsl/function_overloading.glsl @@ -29,22 +29,25 @@ void main() frag_color = srgb_to_linear(texture(tex, texcoord)); } +// Target API: OpenGL + /* Expected output: vertex -uniform mat4 mvp; +layout(location=0) uniform mat4 mvp; layout(location=0) in vec4 position; layout(location=1) in vec2 texcoord; -out vec2 _vs_out_texcoord; +layout(location=0) out vec2 _vs_out_texcoord; void main() { _vs_out_texcoord = texcoord; gl_Position = mvp*position; + gl_Position.z = gl_Position.z*2.0-gl_Position.w; } */ /* Expected output: fragment -uniform sampler2D tex; +layout(location=4, binding=71) uniform sampler2D tex; layout(location=0) out vec4 frag_color; -in vec2 _vs_out_texcoord; +layout(location=0) in vec2 _vs_out_texcoord; void main() { vec4 color = texture(tex, _vs_out_texcoord);