X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=tests%2Fglsl%2Ffunction_overloading.glsl;h=411776b648392921dc486c425bb56358925ebe77;hb=01113149a4f70b590e6817aa4ba04062f7db4771;hp=02576cadcc5096473034123ad49b3fcef0d7c91f;hpb=7b03ca83ca6c48b9f8c3f77c13760e7f87e9632d;p=libs%2Fgl.git diff --git a/tests/glsl/function_overloading.glsl b/tests/glsl/function_overloading.glsl index 02576cad..411776b6 100644 --- a/tests/glsl/function_overloading.glsl +++ b/tests/glsl/function_overloading.glsl @@ -29,6 +29,8 @@ void main() frag_color = srgb_to_linear(texture(tex, texcoord)); } +// Target API: OpenGL + /* Expected output: vertex layout(location=0) uniform mat4 mvp; layout(location=0) in vec4 position; @@ -38,11 +40,12 @@ void main() { _vs_out_texcoord = texcoord; gl_Position = mvp*position; + gl_Position.z = gl_Position.z*2.0-gl_Position.w; } */ /* Expected output: fragment -layout(location=4) uniform sampler2D tex; +layout(location=4, binding=71) uniform sampler2D tex; layout(location=0) out vec4 frag_color; layout(location=0) in vec2 _vs_out_texcoord; void main()