X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=tests%2Fglsl%2Fdead_loop_removal.glsl;h=eb5f78c9306061336652c88009f2e9f1a8de937e;hb=215d5bed27ad3de92557ae1b631695a036d29741;hp=7cfba086b23fdcc5bbb5d5af5e59391ad5806d62;hpb=5e4204ecaf54f49b63587ef5cd669a1b3838e0e9;p=libs%2Fgl.git diff --git a/tests/glsl/dead_loop_removal.glsl b/tests/glsl/dead_loop_removal.glsl index 7cfba086..eb5f78c9 100644 --- a/tests/glsl/dead_loop_removal.glsl +++ b/tests/glsl/dead_loop_removal.glsl @@ -28,18 +28,21 @@ void main() frag_color = vec4(color, 1.0); } +// Target API: OpenGL + /* Expected output: vertex -uniform mat4 model_matrix; -uniform mat4 vp_matrix; +layout(location=0) uniform mat4 model_matrix; +layout(location=4) uniform mat4 vp_matrix; layout(location=0) in vec4 position; void main() { gl_Position = vp_matrix*model_matrix*position; + gl_Position.z = gl_Position.z*2.0-gl_Position.w; } */ /* Expected output: fragment -uniform vec3 ambient; +layout(location=8) uniform vec3 ambient; layout(location=0) out vec4 frag_color; void main() {