X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=tests%2Fglsl%2Fconditional_multiple_emitvertex.glsl;h=7a80a72b2fe7c76faa32f9dffcd507cc198449d2;hb=a8472c4fc8bce5db0d50d920f9c4159bda631e30;hp=09bf25d17f49df9ebfa6e6f3dd795329946ab41b;hpb=801c209fa0a2878c0675b7808154de93bc42f5fd;p=libs%2Fgl.git diff --git a/tests/glsl/conditional_multiple_emitvertex.glsl b/tests/glsl/conditional_multiple_emitvertex.glsl index 09bf25d1..7a80a72b 100644 --- a/tests/glsl/conditional_multiple_emitvertex.glsl +++ b/tests/glsl/conditional_multiple_emitvertex.glsl @@ -11,7 +11,7 @@ void main() #pragma MSP stage(geometry) layout(triangles) in; -layout(triangles, max_vertices=3) out; +layout(triangle_strip, max_vertices=3) out; void main() { passthrough[0]; @@ -34,7 +34,7 @@ void main() /* Expected output: vertex layout(location=0) in vec4 position; -out vec2 texcoord; +layout(location=0) out vec2 texcoord; void main() { texcoord = position.xy*0.5+0.5; @@ -43,11 +43,11 @@ void main() */ /* Expected output: geometry -uniform bool flag; +layout(location=0) uniform bool flag; layout(triangles) in; -layout(triangles, max_vertices=3) out; -in vec2 texcoord[]; -out vec2 _gs_out_texcoord; +layout(triangle_strip, max_vertices=3) out; +layout(location=0) in vec2 texcoord[]; +layout(location=0) out vec2 _gs_out_texcoord; void main() { gl_Position = gl_in[0].gl_Position; @@ -66,9 +66,9 @@ void main() */ /* Expected output: fragment -uniform sampler2D tex; +layout(location=1) uniform sampler2D tex; layout(location=0) out vec4 frag_color; -in vec2 _gs_out_texcoord; +layout(location=0) in vec2 _gs_out_texcoord; void main() { frag_color = texture(tex, _gs_out_texcoord);