X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=tests%2Fglsl%2Fconditional_multiple_emitvertex.glsl;h=2e4f32b1ab601593104a6f76efb62e5b86c940c7;hb=8f2713a3f1501e90016bb8069ecd08dde2f90e56;hp=375a436650c8d4fdea8bdc08bb490d562fb7b016;hpb=4942472d6429a52ac1f03fbaffd57d011624c54a;p=libs%2Fgl.git diff --git a/tests/glsl/conditional_multiple_emitvertex.glsl b/tests/glsl/conditional_multiple_emitvertex.glsl index 375a4366..2e4f32b1 100644 --- a/tests/glsl/conditional_multiple_emitvertex.glsl +++ b/tests/glsl/conditional_multiple_emitvertex.glsl @@ -34,7 +34,7 @@ void main() /* Expected output: vertex layout(location=0) in vec4 position; -out vec2 texcoord; +layout(location=0) out vec2 texcoord; void main() { texcoord = position.xy*0.5+0.5; @@ -43,11 +43,11 @@ void main() */ /* Expected output: geometry -uniform bool flag; +layout(location=0) uniform bool flag; layout(triangles) in; layout(triangle_strip, max_vertices=3) out; -in vec2 texcoord[]; -out vec2 _gs_out_texcoord; +layout(location=0) in vec2 texcoord[]; +layout(location=0) out vec2 _gs_out_texcoord; void main() { gl_Position = gl_in[0].gl_Position; @@ -66,9 +66,9 @@ void main() */ /* Expected output: fragment -uniform sampler2D tex; +layout(location=1, binding=71) uniform sampler2D tex; layout(location=0) out vec4 frag_color; -in vec2 _gs_out_texcoord; +layout(location=0) in vec2 _gs_out_texcoord; void main() { frag_color = texture(tex, _gs_out_texcoord);