X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=tests%2Fglsl%2Farray_in_uniform_block.glsl;h=c2e09f3e7eed4b60ba3b9f715cd3bb09f633b5fa;hb=97d26f5179e82cd2faf476a9605f8a4f4b33a926;hp=3d53b3dece3c599ad8231d808c661be5754b045b;hpb=4b9c9f565bb0335034dc8c2c7ad833ee42251d5d;p=libs%2Fgl.git diff --git a/tests/glsl/array_in_uniform_block.glsl b/tests/glsl/array_in_uniform_block.glsl index 3d53b3de..c2e09f3e 100644 --- a/tests/glsl/array_in_uniform_block.glsl +++ b/tests/glsl/array_in_uniform_block.glsl @@ -35,6 +35,8 @@ void main() frag_color = vec4(color, 1.0); } +// Target API: OpenGL + /* Expected output: vertex struct LightParams { @@ -59,6 +61,7 @@ void main() mat4 _temp = view_matrix*model_matrix; eye_normal = mat3(_temp[0].xyz, _temp[1].xyz, _temp[2].xyz)*normal; gl_Position = proj_matrix*view_matrix*model_matrix*position; + gl_Position.z = gl_Position.z*2.0-gl_Position.w; } */