X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=tests%2Fglsl%2Farithmetic_assignment.glsl;h=d0898fbeb61c2b8c3f3eecbd2f199e0102c28648;hb=d6a04ea0146ea58c13a10098957e1d48492e26c0;hp=01e03b075a1580951d510b43a9e9653acdb6457f;hpb=7b03ca83ca6c48b9f8c3f77c13760e7f87e9632d;p=libs%2Fgl.git diff --git a/tests/glsl/arithmetic_assignment.glsl b/tests/glsl/arithmetic_assignment.glsl index 01e03b07..d0898fbe 100644 --- a/tests/glsl/arithmetic_assignment.glsl +++ b/tests/glsl/arithmetic_assignment.glsl @@ -25,6 +25,8 @@ void main() frag_color = vec4(color, 1.0); } +// Target API: OpenGL + /* Expected output: vertex layout(location=0) uniform mat4 mvp; layout(location=0) in vec4 position; @@ -37,11 +39,12 @@ void main() light = normal.z; _vs_out_texcoord = texcoord; gl_Position = mvp*position; + gl_Position.z = gl_Position.z*2.0-gl_Position.w; } */ /* Expected output: fragment -layout(location=4) uniform sampler2D tex; +layout(location=4, binding=71) uniform sampler2D tex; layout(location=5) uniform vec3 tint; layout(location=6) uniform vec3 ambient; layout(location=0) out vec4 frag_color;