X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fzsortedscene.cpp;h=c9bce6798a83959e8568dde9454b80b2ff28b2b0;hb=802832425b02be7b3ccb7d585fe63f4b68b5275f;hp=da406b7ef0074f19a0e125c328d93595ed43d03d;hpb=c87860db3b23a98eda1adfe59acddffdb6eb8420;p=libs%2Fgl.git diff --git a/source/zsortedscene.cpp b/source/zsortedscene.cpp index da406b7e..c9bce679 100644 --- a/source/zsortedscene.cpp +++ b/source/zsortedscene.cpp @@ -36,15 +36,15 @@ void ZSortedScene::render(Renderer &renderer, const Tag &tag) const float radius_factor = 1.0f-reference; float sign = order*2.0f-1.0f; - setup_cullers(renderer); + setup_frustum(renderer); for(RenderableSet::const_iterator i=renderables.begin(); i!=renderables.end(); ++i) - if(!cull(renderer, **i)) + if(!frustum_cull(renderer, **i)) { float z = 0; if(const Matrix *model_matrix = (*i)->get_matrix()) { if(const Geometry::BoundingSphere *bsphere = (*i)->get_bounding_sphere()) - z = (view_matrix**model_matrix*Vector4(bsphere->get_center(), 1.0f)).z+bsphere->get_radius()*radius_factor; + z = (view_matrix**model_matrix*compose(bsphere->get_center(), 1.0f)).z+bsphere->get_radius()*radius_factor; else z = (view_matrix**model_matrix*Vector4(0.0f, 0.0f, 0.0f, 1.0f)).z; }