X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fwidget.h;h=6cb3d0654362f60142e4d083561291879713a7c8;hb=2e3bb9608ef4c74a8ba9c101ba24b68285405090;hp=322fbfa8a53f0b052ce94c45ab5fed847c7a6837;hpb=c062ca892fc6e10f74a76991b5d4b4349c046b5f;p=libs%2Fgltk.git diff --git a/source/widget.h b/source/widget.h index 322fbfa..6cb3d06 100644 --- a/source/widget.h +++ b/source/widget.h @@ -2,44 +2,146 @@ #define MSP_GLTK_WIDGET_H_ #include +#include +#include #include "geometry.h" +#include "partcache.h" #include "state.h" namespace Msp { namespace GLtk { +class Container; class Part; class Resources; class Style; +/** +Base class for all widgets. Derived classes should call update_style in +constructor, because it can't be done correctly in the Widget constructor. +*/ class Widget { + friend class Container; + public: - virtual ~Widget() { } - void set_position(int, int); - void set_size(unsigned, unsigned); - void set_geometry(const Geometry &); - void set_style(const std::string &); - const Geometry &get_geometry() const { return geom; } - void render() const; - virtual void button_press(int, int, unsigned) { } - virtual void button_release(int, int, unsigned) { } - virtual void pointer_motion(int, int) { } - virtual void pointer_enter() { } - virtual void pointer_leave() { } + class Loader: public DataFile::ObjectLoader + { + public: + Loader(Widget &); + private: + void position(int, int); + void size(unsigned, unsigned); + void style(const std::string &); + }; + + sigc::signal signal_visibility_changed; + sigc::signal signal_autosize_changed; + sigc::signal signal_request_focus; + sigc::signal signal_grab_pointer; + sigc::signal signal_ungrab_pointer; + protected: - const Resources &res; Geometry geom; std::string style_name; const Style *style; State state; + bool visible; + bool focusable; + Container *parent; + std::string tooltip; + PartCache part_cache; - Widget(const Resources &); + Widget(); +public: + virtual ~Widget(); + + /// Returns the name of the widget class. Used for style lookup. virtual const char *get_class() const { return "widget"; } + + void set_position(int, int); + void set_size(unsigned, unsigned); + void autosize(); +protected: + virtual void autosize_special(const Part &, Geometry &) { } +public: + void set_geometry(const Geometry &); + const Geometry &get_geometry() const { return geom; } + + void map_coords_to_ancestor(int &, int &, const Widget &) const; + +protected: + /** Sets the widget's parent Container. The widget must be unparented when + calling this function with a non-null parameter. */ + void set_parent(Container *); +public: + Container *get_parent() const { return parent; } + + /** Finds the closest ancestor of a specific type. */ + template + T *find_ancestor() const + { + for(Widget *w=parent; w; w=w->get_parent()) + if(T *tw = dynamic_cast(w)) + return tw; + return 0; + } + + /** Sets the widget style. The name of the resource to be looked up is + constructed by concatenating the widget class and the style name with a + dash. */ + void set_style(const std::string &); + const Style &get_style() const { return *style; } + +protected: + /** Gets a style object from the resource collection based on the class and + style names of the widget. */ void update_style(); - virtual void render_part(const Part &) const; - void render_graphic(const Part &) const; - void render_text(const Part &, const std::string &) const; + +public: + void set_tooltip(const std::string &); + const std::string &get_tooltip() const { return tooltip; } + + void set_visible(bool); + bool is_visible() const { return visible; } + void set_focusable(bool); + bool is_focusable() const { return focusable; } + void set_focus(); + void set_enabled(bool); + bool is_enabled() const { return !(state&DISABLED); } + +protected: + void set_state(State s) { set_state(s, s); } + void clear_state(State s) { set_state(s, NORMAL); } + void set_state(State, State); +public: + State get_state() const { return state; } + +protected: + void rebuild(); + virtual void rebuild_special(const Part &); + +public: + void render(GL::Renderer &) const; +protected: + virtual void render_special(const Part &, GL::Renderer &) const { } + +public: + // Events + virtual void button_press(int, int, unsigned) { } + virtual void button_release(int, int, unsigned) { } + virtual void pointer_motion(int, int) { } + virtual void pointer_enter(); + virtual void pointer_leave(); + virtual void key_press(unsigned, unsigned) { } + virtual void key_release(unsigned, unsigned) { } + virtual void character(wchar_t) { } + virtual void focus_in(); + virtual void focus_out(); +protected: + virtual void on_geometry_change() { } + virtual void on_style_change() { } + virtual void on_reparent() { } }; } // namespace GLtk