X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fwidget.cpp;h=d6d57554fc5f324f02f22f48a48c5dbe3386903c;hb=7286d604956ddffcbfa2df6567de866f3d5df3a2;hp=76b6e615712c29c459d208abe8300671aae5bc6e;hpb=2a665655a15f73d59083fd5cc7e5a58ae5f4d377;p=libs%2Fgltk.git diff --git a/source/widget.cpp b/source/widget.cpp index 76b6e61..d6d5755 100644 --- a/source/widget.cpp +++ b/source/widget.cpp @@ -14,7 +14,7 @@ Widget::Widget(): style(0), state(NORMAL), visible(true), - focusable(true), + input_type(INPUT_NONE), parent(0) { } @@ -72,8 +72,7 @@ void Widget::set_geometry(const Geometry &g) geom = g; if(size_changed) { - // TODO maybe rename this to on_size_change - on_geometry_change(); + on_size_change(); rebuild(); } } @@ -162,7 +161,7 @@ void Widget::set_visible(bool v) void Widget::set_focusable(bool f) { - focusable = f; + input_type = (f ? INPUT_TEXT : INPUT_NONE); } void Widget::set_focus() @@ -188,12 +187,26 @@ void Widget::set_state(State mask, State bits) rebuild(); } +void Widget::set_animation_interval(const Time::TimeDelta &iv) +{ + if(ivget_parts(); for(Style::PartSeq::const_iterator i=parts.begin(); i!=parts.end(); ++i) { @@ -202,7 +215,6 @@ void Widget::rebuild() else rebuild_special(*i); } - part_cache.end_rebuild(); } void Widget::rebuild_special(const Part &part) @@ -215,8 +227,8 @@ void Widget::render(GL::Renderer &renderer) const if(!style) throw logic_error(format("Attempt to render a widget with null style (class=\"%s\", style_name=\"%s\")", get_class(), style_name)); - GL::MatrixStack::Push _pushm(renderer.matrix_stack()); - renderer.matrix_stack() *= GL::Matrix::translation(geom.x, geom.y, 0); + GL::Renderer::Push _push(renderer); + renderer.transform(GL::Matrix::translation(geom.x, geom.y, 0)); const PartCache::PartList &parts = part_cache.get_parts(); for(PartCache::PartList::const_iterator i=parts.begin(); i!=parts.end(); ++i) { @@ -240,6 +252,24 @@ void Widget::pointer_leave() clear_state(HOVER); } +void Widget::touch_press(int x, int y, unsigned finger) +{ + if(finger==0) + button_press(x, y, 1); +} + +void Widget::touch_release(int x, int y, unsigned finger) +{ + if(finger==0) + button_release(x, y, 1); +} + +void Widget::touch_motion(int x, int y, unsigned finger) +{ + if(finger==0) + pointer_motion(x, y); +} + void Widget::focus_in() { set_state(FOCUS);