X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fwidget.cpp;h=92cbaae9ba9a3fc4e9c9fc8c1381010481a90d70;hb=6deafc9f236b90175a303944815f7c0eac1c95c1;hp=8b7f1cbd88b351305a83f6dd56b2c9d5e32ac69b;hpb=85e27a9f4678a20dc197d1f29fae3d0370e402d9;p=libs%2Fgltk.git diff --git a/source/widget.cpp b/source/widget.cpp index 8b7f1cb..92cbaae 100644 --- a/source/widget.cpp +++ b/source/widget.cpp @@ -14,7 +14,7 @@ Widget::Widget(): style(0), state(NORMAL), visible(true), - focusable(true), + input_type(INPUT_NONE), parent(0) { } @@ -72,9 +72,8 @@ void Widget::set_geometry(const Geometry &g) geom = g; if(size_changed) { - // TODO maybe rename this to on_size_change - on_geometry_change(); - rebuild(); + on_size_change(); + mark_rebuild(); } } @@ -93,6 +92,16 @@ void Widget::map_coords_to_ancestor(int &x, int &y, const Widget &ancestor) cons throw hierarchy_error("not an ancestor"); } +void Widget::map_coords_to_root(int &x, int &y) const +{ + for(const Widget *w=this; w; w=w->get_parent()) + { + const Geometry &wgeom = w->get_geometry(); + x += wgeom.x; + y += wgeom.y; + } +} + void Widget::set_parent(Container *p) { if(parent && p) @@ -142,7 +151,7 @@ void Widget::update_style() on_style_change(); signal_autosize_changed.emit(); - rebuild(); + mark_rebuild(); } void Widget::set_tooltip(const string &t) @@ -162,7 +171,7 @@ void Widget::set_visible(bool v) void Widget::set_focusable(bool f) { - focusable = f; + input_type = (f ? INPUT_TEXT : INPUT_NONE); } void Widget::set_focus() @@ -185,7 +194,39 @@ void Widget::set_state(State mask, State bits) State old_state = state; state = (state&~mask)|bits; if(style && style->compare_states(old_state, state)) + mark_rebuild(); +} + +void Widget::set_animation_interval(const Time::TimeDelta &iv) +{ + if(ivget_parts(); for(Style::PartSeq::const_iterator i=parts.begin(); i!=parts.end(); ++i) { @@ -214,14 +255,19 @@ void Widget::render(GL::Renderer &renderer) const if(!style) throw logic_error(format("Attempt to render a widget with null style (class=\"%s\", style_name=\"%s\")", get_class(), style_name)); - GL::MatrixStack::Push _pushm(renderer.matrix_stack()); - renderer.matrix_stack() *= GL::Matrix::translation(geom.x, geom.y, 0); + static const GL::Tag texture_tag("ui_tex"); + + GL::Renderer::Push _push(renderer); + int x = 0; + int y = 0; + map_coords_to_root(x, y); + renderer.set_matrix(GL::Matrix::translation(x, y, 0)); const PartCache::PartList &parts = part_cache.get_parts(); for(PartCache::PartList::const_iterator i=parts.begin(); i!=parts.end(); ++i) { if(i->mesh && i->texture) { - renderer.set_texture(i->texture); + renderer.set_texture(texture_tag, i->texture, &style->get_sampler()); i->mesh->draw(renderer); } else if(i->part) @@ -239,6 +285,24 @@ void Widget::pointer_leave() clear_state(HOVER); } +void Widget::touch_press(int x, int y, unsigned finger) +{ + if(finger==0) + button_press(x, y, 1); +} + +void Widget::touch_release(int x, int y, unsigned finger) +{ + if(finger==0) + button_release(x, y, 1); +} + +void Widget::touch_motion(int x, int y, unsigned finger) +{ + if(finger==0) + pointer_motion(x, y); +} + void Widget::focus_in() { set_state(FOCUS);