X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fview.cpp;h=8c77054f976b5f77cca21c42bcf0fa3126a8112c;hb=e8e31f9203eb6a2a83a30341505b5360e9ffd0fb;hp=6548c7f1e98fd9d38168de8579ad5f5ade983b86;hpb=7791ca3eac17e355d1de508b1730dc854ed7712d;p=libs%2Fgl.git diff --git a/source/view.cpp b/source/view.cpp index 6548c7f1..8c77054f 100644 --- a/source/view.cpp +++ b/source/view.cpp @@ -1,60 +1,54 @@ #include "camera.h" -#include "framebuffer.h" #include "renderable.h" #include "renderer.h" #include "view.h" -using namespace std; - namespace Msp { namespace GL { -View::View(Graphics::Window &w, Graphics::GLContext &c): - window(w), - context(c), - target(Framebuffer::system()), - content(0) +View::View(Framebuffer &t): + target(t), + camera(0), + content(0), + internal_renderer(0) +{ } + +View::~View() { - window.signal_resize.connect(sigc::mem_fun(this, &View::window_resized)); + delete internal_renderer; } void View::set_camera(Camera *c) { camera = c; + if(camera) + camera->set_aspect_ratio(get_aspect_ratio()); } -void View::set_content(const Renderable *r) +void View::set_content(Renderable *r) { content = r; } -void View::synchronize_camera_aspect(Camera &c) +void View::render() { - synced_cameras.push_back(&c); - c.set_aspect(static_cast(window.get_width())/window.get_height()); + if(!internal_renderer) + internal_renderer = new Renderer; + render(*internal_renderer); } -void View::render() +void View::render(Renderer &renderer) { + Bind bind_fbo(target); target.clear(COLOR_BUFFER_BIT|DEPTH_BUFFER_BIT); if(content) { - Renderer renderer(camera); - content->setup_frame(); + Renderer::Push push(renderer); + renderer.set_camera(*camera); + content->setup_frame(renderer); content->render(renderer); content->finish_frame(); } - context.swap_buffers(); -} - -void View::window_resized(unsigned w, unsigned h) -{ - target.viewport(0, 0, w, h); - float aspect = static_cast(w)/h; - if(camera) - camera->set_aspect(aspect); - for(list::iterator i=synced_cameras.begin(); i!=synced_cameras.end(); ++i) - (*i)->set_aspect(aspect); } } // namespace GL