X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fvertexformat.h;h=9be98160b0bb0d23ef62358d150aa6e670d254d2;hb=43c6495ff3d14a85ee5de169a80fdacf13b7147e;hp=2432d7b60d54aec2fbf8e478cdfec5ff8971f90f;hpb=b8fef9be469eb16e54068bac7e275ea225efc71c;p=libs%2Fgl.git diff --git a/source/vertexformat.h b/source/vertexformat.h index 2432d7b6..9be98160 100644 --- a/source/vertexformat.h +++ b/source/vertexformat.h @@ -1,63 +1,73 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GL_VERTEXFORMAT_H_ #define MSP_GL_VERTEXFORMAT_H_ -#include -#include "types.h" +#include namespace Msp { namespace GL { +/** A single vertex component. Nvidia drivers have aliasing between the +fixed-functions and generic vertex attributes, despite the standard not +allowing it. We use the same attribute indices here to avoid problems. */ enum VertexComponent { - VERTEX2=1, + VERTEX2 = 1, VERTEX3, VERTEX4, - NORMAL3=6, - TEXCOORD1=8, + NORMAL3 = 10, + COLOR4_UBYTE = 12, + COLOR3_FLOAT = 14, + COLOR4_FLOAT, + TEXCOORD1 = 32, TEXCOORD2, TEXCOORD3, TEXCOORD4, - COLOR4_UBYTE=12, - COLOR3_FLOAT=14, - COLOR4_FLOAT, - ATTRIB1=16, + ATTRIB1 = 64, ATTRIB2, ATTRIB3, ATTRIB4 }; -struct VertexFormat +class VertexFormat { +private: unsigned char *data; +public: VertexFormat(); VertexFormat(VertexComponent); VertexFormat(const VertexFormat &); VertexFormat &operator=(const VertexFormat &); ~VertexFormat(); + VertexFormat operator,(VertexComponent c) const; + VertexFormat operator,(unsigned i) const; + bool empty() const { return !data || !data[0]; } const unsigned char *begin() const { return data ? data+1 : 0; } const unsigned char *end() const { return data ? data+1+data[0] : 0; } + unsigned stride() const; + int offset(VertexComponent) const; }; -VertexFormat operator,(const VertexFormat &f, VertexComponent c); inline VertexFormat operator,(VertexComponent c1, VertexComponent c2) { return (VertexFormat(c1), c2); } -VertexFormat operator,(const VertexFormat &f, unsigned i); inline VertexFormat operator,(VertexComponent c, unsigned i) { return (VertexFormat(c), i); } -uint get_stride(const VertexFormat &); -std::istream &operator>>(std::istream &, VertexFormat &); +VertexComponent make_indexed_component(VertexComponent, unsigned); + +inline unsigned get_component_type(unsigned char c) +{ return c>>2; } + +inline unsigned get_component_size(unsigned char c) +{ return (c&3)+1; } + +inline unsigned get_stride(const VertexFormat &f) +{ return f.stride(); } + +void operator>>(const LexicalConverter &, VertexComponent &); } // namespace GL } // namespace Msp