X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fvertexformat.h;h=7edca1f3dcf74782d8fd5a94c7bfb25cd079c72d;hb=HEAD;hp=4c343c99e60f2def0d13571213d71da5ddef132b;hpb=8e9d872c2ba8dc633d29a673ba93adf38d262a5c;p=libs%2Fgl.git diff --git a/source/vertexformat.h b/source/vertexformat.h deleted file mode 100644 index 4c343c99..00000000 --- a/source/vertexformat.h +++ /dev/null @@ -1,77 +0,0 @@ -#ifndef MSP_GL_VERTEXFORMAT_H_ -#define MSP_GL_VERTEXFORMAT_H_ - -#include - -namespace Msp { -namespace GL { - -/** A single vertex component. Nvidia drivers have aliasing between the -fixed-functions and generic vertex attributes, despite the standard not -allowing it. We use the same attribute indices here to avoid problems. */ -enum VertexComponent -{ - VERTEX2 = 1, - VERTEX3, - VERTEX4, - NORMAL3 = 10, - COLOR4_UBYTE = 12, - COLOR3_FLOAT = 14, - COLOR4_FLOAT, - TANGENT3 = 18, - BINORMAL3 = 22, - TEXCOORD1 = 32, - TEXCOORD2, - TEXCOORD3, - TEXCOORD4, - ATTRIB1 = 64, - ATTRIB2, - ATTRIB3, - ATTRIB4 -}; - -class VertexFormat -{ -private: - unsigned char *data; - -public: - VertexFormat(); - VertexFormat(VertexComponent); - VertexFormat(const VertexFormat &); - VertexFormat &operator=(const VertexFormat &); - ~VertexFormat(); - - VertexFormat operator,(VertexComponent c) const; - VertexFormat operator,(unsigned i) const; - - bool empty() const { return !data || !data[0]; } - const unsigned char *begin() const { return data ? data+1 : 0; } - const unsigned char *end() const { return data ? data+1+data[0] : 0; } - unsigned stride() const; - int offset(VertexComponent) const; -}; - -inline VertexFormat operator,(VertexComponent c1, VertexComponent c2) -{ return (VertexFormat(c1), c2); } - -inline VertexFormat operator,(VertexComponent c, unsigned i) -{ return (VertexFormat(c), i); } - -VertexComponent make_indexed_component(VertexComponent, unsigned); - -inline unsigned get_component_type(unsigned char c) -{ return c>>2; } - -inline unsigned get_component_size(unsigned char c) -{ return (c&3)+1; } - -inline unsigned get_stride(const VertexFormat &f) -{ return f.stride(); } - -void operator>>(const LexicalConverter &, VertexComponent &); - -} // namespace GL -} // namespace Msp - -#endif