X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fvertexformat.h;h=3e36c18f4e76f2a60cd93e43d29c382f805bb7e5;hb=b617c5d7b5283ad260a77f01e42e6170cabbc03d;hp=3a0eb718f5a5937b1dcca4e5b786f241bdf8ff45;hpb=85facfb688035b5bbc9a3a87d080582fbf34930b;p=libs%2Fgl.git diff --git a/source/vertexformat.h b/source/vertexformat.h index 3a0eb718..3e36c18f 100644 --- a/source/vertexformat.h +++ b/source/vertexformat.h @@ -1,7 +1,7 @@ /* $Id$ This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions +Copyright © 2007, 2009-2010 Mikko Rasa, Mikkosoft Productions Distributed under the LGPL */ @@ -9,29 +9,56 @@ Distributed under the LGPL #define MSP_GL_VERTEXFORMAT_H_ #include -#include "types.h" namespace Msp { namespace GL { -enum VertexFormat +enum VertexComponent { - NODATA=0, - VERTEX2=1, + VERTEX2 = 1, VERTEX3, VERTEX4, - NORMAL3=6, - TEXCOORD1=8, + NORMAL3 = 6, + TEXCOORD1 = 8, TEXCOORD2, TEXCOORD3, TEXCOORD4, - COLOR4_UBYTE=12, - COLOR3_FLOAT=14, + COLOR4_UBYTE = 12, + COLOR3_FLOAT = 14, COLOR4_FLOAT, + ATTRIB1 = 16, + ATTRIB2, + ATTRIB3, + ATTRIB4 }; -inline VertexFormat operator,(VertexFormat a, VertexFormat b) { return VertexFormat(a<<4 | b); } -uint get_stride(VertexFormat); +struct VertexFormat +{ + unsigned char *data; + + VertexFormat(); + VertexFormat(VertexComponent); + VertexFormat(const VertexFormat &); + VertexFormat &operator=(const VertexFormat &); + ~VertexFormat(); + + bool empty() const { return !data || !data[0]; } + const unsigned char *begin() const { return data ? data+1 : 0; } + const unsigned char *end() const { return data ? data+1+data[0] : 0; } + unsigned stride() const; +}; + +VertexFormat operator,(const VertexFormat &f, VertexComponent c); +inline VertexFormat operator,(VertexComponent c1, VertexComponent c2) +{ return (VertexFormat(c1), c2); } + +VertexFormat operator,(const VertexFormat &f, unsigned i); +inline VertexFormat operator,(VertexComponent c, unsigned i) +{ return (VertexFormat(c), i); } + +inline unsigned get_stride(const VertexFormat &f) +{ return f.stride(); } + std::istream &operator>>(std::istream &, VertexFormat &); } // namespace GL