X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fvertexbuilder.h;h=8235c7afea0d8274d0847daa9e3b80eed024f083;hb=b617c5d7b5283ad260a77f01e42e6170cabbc03d;hp=1b2d02d17726d60b4f6e023bf304aa2b74d98363;hpb=85facfb688035b5bbc9a3a87d080582fbf34930b;p=libs%2Fgl.git diff --git a/source/vertexbuilder.h b/source/vertexbuilder.h index 1b2d02d1..8235c7af 100644 --- a/source/vertexbuilder.h +++ b/source/vertexbuilder.h @@ -8,7 +8,7 @@ Distributed under the LGPL #ifndef MSP_GL_VERTEXBUILDER_H_ #define MSP_GL_VERTEXBUILDER_H_ -#include "types.h" +#include namespace Msp { namespace GL { @@ -24,6 +24,12 @@ data. Attributes can be read from protected member variables. */ class VertexBuilder { +protected: + struct Attrib + { + float x, y, z, w; + }; + public: VertexBuilder(); virtual ~VertexBuilder() { } @@ -31,19 +37,24 @@ public: void vertex(float x, float y) { vertex(x, y, 0, 1); } void vertex(float x, float y, float z) { vertex(x, y, z, 1); } void vertex(float x, float y, float z, float w) { vertex_(x, y, z, w); } - void normal(float x, float y, float z) { nx=x; ny=y; nz=z; } + void normal(float x, float y, float z) { nx = x; ny = y; nz = z; } void texcoord(float s) { texcoord(s, 0, 0, 1); } void texcoord(float s, float t) { texcoord(s, t, 0, 1); } void texcoord(float s, float t, float r) { texcoord(s, t, r, 1); } - void texcoord(float s, float t, float r, float q) { ts=s; tt=t; tr=r; tq=q; } - void color(ubyte r, ubyte g, ubyte b) { color(r, g, b, 255); } - void color(ubyte r, ubyte g, ubyte b, ubyte a) { color(r/255.f, g/255.f, b/255.f, a/255.f); } + void texcoord(float s, float t, float r, float q) { ts = s; tt = t; tr = r; tq = q; } + void color(unsigned char r, unsigned char g, unsigned char b) { color(r, g, b, 255); } + void color(unsigned char r, unsigned char g, unsigned char b, unsigned char a) { color(r/255.f, g/255.f, b/255.f, a/255.f); } void color(float r, float g, float b) { color(r, g, b, 1); } - void color(float r, float g, float b, float a) { cr=r; cg=g; cb=b; ca=a; } + void color(float r, float g, float b, float a) { cr = r; cg = g; cb = b; ca = a; } + void attrib(unsigned i, float x) { attrib(i, x, 0, 0, 1); } + void attrib(unsigned i, float x, float y) { attrib(i, x, y, 0, 1); } + void attrib(unsigned i, float x, float y, float z) { attrib(i, x, y, z, 1); } + void attrib(unsigned i, float x, float y, float z, float w); protected: float cr, cg, cb, ca; // Color float ts, tt, tr, tq; // TexCoord float nx, ny, nz; // Normal + std::map av; virtual void vertex_(float, float, float, float) =0; };