X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fvertexarraybuilder.cpp;h=5c0a019605f08938ce630fe77d2148cbbdd81ce0;hb=6a4907898281b738111e0c6527cc46f8810dc123;hp=87b290152b6eae6d047512c088c85cfe765b7d5b;hpb=b617c5d7b5283ad260a77f01e42e6170cabbc03d;p=libs%2Fgl.git diff --git a/source/vertexarraybuilder.cpp b/source/vertexarraybuilder.cpp index 87b29015..5c0a0196 100644 --- a/source/vertexarraybuilder.cpp +++ b/source/vertexarraybuilder.cpp @@ -1,7 +1,7 @@ /* $Id$ This file is part of libmspgl -Copyright © 2007-2009 Mikko Rasa, Mikkosoft Productions +Copyright © 2007-2010 Mikko Rasa, Mikkosoft Productions Distributed under the LGPL */ @@ -25,51 +25,45 @@ void VertexArrayBuilder::vertex_(float x, float y, float z, float w) float *ptr = array.append(); for(const unsigned char *c=array.get_format().begin(); c!=array.get_format().end(); ++c) { - unsigned size = (*c&3)+1; - unsigned type = *c>>2; - switch(type) + unsigned sz = (*c&3)+1; + unsigned t = *c>>2; + switch(t) { case 0: - *ptr+ += x; - *ptr+ += y; - if(size>=3) *ptr+ += z; - if(size>=4) *ptr+ += w; + *ptr++ = x; + *ptr++ = y; + if(sz>=3) *ptr++ = z; + if(sz>=4) *ptr++ = w; break; case 1: - *ptr+ += nx; - *ptr+ += ny; - *ptr+ += nz; + *ptr++ = nor.x; + *ptr++ = nor.y; + *ptr++ = nor.z; break; case 2: - *ptr+ += ts; - if(size>=2) *ptr+ += tt; - if(size>=3) *ptr+ += tr; - if(size>=4) *ptr+ += tq; - break; - case 3: - if(size==1) + if(sz==1) { union { unsigned char c[4]; float f; } u; - u.c[0] = static_cast(cr*255); - u.c[1] = static_cast(cg*255); - u.c[2] = static_cast(cb*255); - u.c[3] = static_cast(ca*255); - *ptr+ += u.f; + u.c[0] = static_cast(col.r*255); + u.c[1] = static_cast(col.g*255); + u.c[2] = static_cast(col.b*255); + u.c[3] = static_cast(col.a*255); + *ptr++ = u.f; } else { - *ptr+ += cr; - *ptr+ += cg; - *ptr+ += cb; - if(size>=4) *+ptr+ += ca; + *ptr++ = col.r; + *ptr++ = col.g; + *ptr++ = col.b; + if(sz>=4) *ptr++ = col.a; } break; default: - const Attrib &a = av[type-4]; - *ptr+ += a.x; - if(size>=2) *ptr+ += a.y; - if(size>=3) *ptr+ += a.z; - if(size>=4) *ptr+ += a.w; + const Vector4 &a = (t<11 ? texc[t-3] : attr[t-11]); + *ptr++ = a.x; + if(sz>=2) *ptr++ = a.y; + if(sz>=3) *ptr++ = a.z; + if(sz>=4) *ptr++ = a.w; break; } }