X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fvertexarray.h;h=fb8f51b026d82e40c2ef4dd70da31f2f3c66027f;hb=cfd7b5bc0c69d0b8cc7c8b3ec81a1a9462d04abb;hp=d8484d83ca882ebb1c5e0d215aee57a930270dbf;hpb=b392a49f4079cd3db859f9eaa51f651115a09c1d;p=libs%2Fgl.git diff --git a/source/vertexarray.h b/source/vertexarray.h index d8484d83..fb8f51b0 100644 --- a/source/vertexarray.h +++ b/source/vertexarray.h @@ -5,6 +5,8 @@ #include #include #include +#include "bindable.h" +#include "bufferable.h" #include "datatype.h" #include "primitivetype.h" #include "vertexarraybuilder.h" @@ -15,7 +17,7 @@ namespace GL { class Buffer; -class VertexArray +class VertexArray: public Bindable, public Bufferable { public: class Loader: public DataFile::Loader, public VertexArrayBuilder @@ -25,31 +27,20 @@ public: }; private: - struct ArrayMask + struct Array { - enum - { - B = (sizeof(unsigned)*CHAR_BIT), - N = (63+B)/B - }; + unsigned char component; + unsigned char offset; - unsigned mask[N]; - - ArrayMask(); - - void set(unsigned); - bool is_set(unsigned) const; + Array(); }; VertexFormat format; std::vector data; unsigned stride; - RefPtr vbuf; - bool defer_vbuf; + std::vector arrays; mutable bool dirty; - static ArrayMask enabled_arrays; - VertexArray(const VertexArray &); VertexArray &operator=(const VertexArray &); public: @@ -58,16 +49,20 @@ public: void reset(const VertexFormat &); const VertexFormat &get_format() const { return format; } +private: + static unsigned get_array_slot(unsigned char); - void use_vertex_buffer(); - void use_vertex_buffer(Buffer *); +public: + /// Deprecated alias for use_buffer + void use_vertex_buffer(Buffer *b) { use_buffer(b); } void clear(); void reserve(unsigned); float *append(); float *modify(unsigned); private: - void set_dirty(); + virtual unsigned get_data_size() const; + virtual void upload_data() const; public: unsigned size() const { return data.size()/stride; } @@ -75,6 +70,8 @@ public: const float *operator[](unsigned i) const { return &data[0]+i*stride; } void apply() const; +private: + static void apply_arrays(const std::vector *, const std::vector *, const float *, unsigned); }; } // namespace GL