X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fvertexarray.h;h=af1817b18461893591bc72c001db80c1dd72c0ce;hb=99b3477d16295c9b90daa0a397bfc375dd3aac4d;hp=8e72d9554c7e39078b2ddebed2e94d5f8434fd59;hpb=16f6f15328b3a6eec87b1b5e5822368966d44a38;p=libs%2Fgl.git diff --git a/source/vertexarray.h b/source/vertexarray.h index 8e72d955..af1817b1 100644 --- a/source/vertexarray.h +++ b/source/vertexarray.h @@ -1,27 +1,22 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GL_VERTEXARRAY_H_ #define MSP_GL_VERTEXARRAY_H_ +#include #include #include #include +#include "bindable.h" +#include "datatype.h" #include "primitivetype.h" -#include "types.h" #include "vertexarraybuilder.h" #include "vertexformat.h" namespace Msp { namespace GL { -class VertexBuffer; +class Buffer; -class VertexArray +class VertexArray: public Bindable { public: class Loader: public DataFile::Loader, public VertexArrayBuilder @@ -31,35 +26,50 @@ public: }; private: + struct Array + { + unsigned char component; + unsigned char offset; + + Array(); + }; + VertexFormat format; std::vector data; - uint stride; - VertexBuffer *vbuf; - bool own_vbuf; + unsigned stride; + std::vector arrays; + Buffer *vbuf; + mutable bool dirty; VertexArray(const VertexArray &); VertexArray &operator=(const VertexArray &); public: - VertexArray(VertexFormat); + VertexArray(const VertexFormat &); ~VertexArray(); - VertexFormat get_format() const { return format; } - const std::vector &get_data() const { return data; } - void use_vertex_buffer(); - void use_vertex_buffer(VertexBuffer *); - void reserve(unsigned); - unsigned size() const { return data.size()/stride; } - void clear(); - void reset(VertexFormat); - void apply() const; - void update_data(); - float *append(); - float *operator[](unsigned i) { return &data[0]+i*stride; } - const float *operator[](unsigned i) const { return &data[0]+i*stride; } + void reset(const VertexFormat &); + const VertexFormat &get_format() const { return format; } private: - void set_array(unsigned, unsigned, unsigned) const; + static unsigned get_array_slot(unsigned char); - static unsigned enabled_arrays; +public: + void use_vertex_buffer(Buffer *); + + void clear(); + void reserve(unsigned); + float *append(); + float *modify(unsigned); +private: + void set_dirty(); + +public: + unsigned size() const { return data.size()/stride; } + const std::vector &get_data() const { return data; } + const float *operator[](unsigned i) const { return &data[0]+i*stride; } + + void apply() const; +private: + static void apply_arrays(const std::vector *, const std::vector *, const float *, unsigned); }; } // namespace GL