X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fvertexarray.h;h=82a6b6ac5260cb3bd074404480187022f2b03b37;hb=ae9abd6be3e556d0a202cc5ab05668da715382c9;hp=6be5616e95686c97cc003086e80871e2ca4b2a4a;hpb=485315ca65cb40f33253008a79b0933997bd74f5;p=libs%2Fgl.git diff --git a/source/vertexarray.h b/source/vertexarray.h index 6be5616e..82a6b6ac 100644 --- a/source/vertexarray.h +++ b/source/vertexarray.h @@ -5,6 +5,7 @@ #include #include #include +#include "bindable.h" #include "datatype.h" #include "primitivetype.h" #include "vertexarraybuilder.h" @@ -15,7 +16,7 @@ namespace GL { class Buffer; -class VertexArray +class VertexArray: public Bindable { public: class Loader: public DataFile::Loader, public VertexArrayBuilder @@ -25,52 +26,52 @@ public: }; private: - struct ArrayMask + struct Array { - enum - { - B = (sizeof(unsigned)*CHAR_BIT), - N = (63+B)/B - }; + unsigned char component; + unsigned char offset; - unsigned mask[N]; - - ArrayMask(); - - void set(unsigned); - bool is_set(unsigned) const; + Array(); }; VertexFormat format; std::vector data; unsigned stride; + std::vector arrays; RefPtr vbuf; bool defer_vbuf; mutable bool dirty; - static ArrayMask enabled_arrays; - VertexArray(const VertexArray &); VertexArray &operator=(const VertexArray &); public: VertexArray(const VertexFormat &); ~VertexArray(); + void reset(const VertexFormat &); const VertexFormat &get_format() const { return format; } - const std::vector &get_data() const { return data; } +private: + static unsigned get_array_slot(unsigned char); + +public: void use_vertex_buffer(); void use_vertex_buffer(Buffer *); - void reserve(unsigned); - unsigned size() const { return data.size()/stride; } + void clear(); - void reset(const VertexFormat &); - void apply() const; + void reserve(unsigned); float *append(); float *modify(unsigned); +private: + void set_dirty(); + +public: + unsigned size() const { return data.size()/stride; } + const std::vector &get_data() const { return data; } const float *operator[](unsigned i) const { return &data[0]+i*stride; } + void apply() const; private: - void set_dirty(); + static void apply_arrays(const std::vector *, const std::vector *, const float *, unsigned); }; } // namespace GL