X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fvertexarray.h;h=82a6b6ac5260cb3bd074404480187022f2b03b37;hb=2e9f905d2a2b0abdb7902aa3d3416a97666c489a;hp=9610905d218994fcb2e539a6fe06d1a4e3934a41;hpb=85facfb688035b5bbc9a3a87d080582fbf34930b;p=libs%2Fgl.git diff --git a/source/vertexarray.h b/source/vertexarray.h index 9610905d..82a6b6ac 100644 --- a/source/vertexarray.h +++ b/source/vertexarray.h @@ -1,26 +1,22 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GL_VERTEXARRAY_H_ #define MSP_GL_VERTEXARRAY_H_ +#include #include #include #include -#include "types.h" +#include "bindable.h" +#include "datatype.h" +#include "primitivetype.h" #include "vertexarraybuilder.h" #include "vertexformat.h" namespace Msp { namespace GL { -class VertexBuffer; +class Buffer; -class VertexArray +class VertexArray: public Bindable { public: class Loader: public DataFile::Loader, public VertexArrayBuilder @@ -29,30 +25,53 @@ public: Loader(VertexArray &); }; - VertexArray(VertexFormat); - ~VertexArray(); - - VertexFormat get_format() const { return format; } - const std::vector &get_data() const { return data; } - void use_vertex_buffer(); - void use_vertex_buffer(VertexBuffer *); - void clear(); - void reset(VertexFormat); - RefPtr modify(); - void apply() const; - void update_data(); private: + struct Array + { + unsigned char component; + unsigned char offset; + + Array(); + }; + VertexFormat format; std::vector data; - uint stride; - VertexBuffer *vbuf; - bool own_vbuf; + unsigned stride; + std::vector arrays; + RefPtr vbuf; + bool defer_vbuf; + mutable bool dirty; VertexArray(const VertexArray &); VertexArray &operator=(const VertexArray &); - void set_array(unsigned, unsigned, unsigned) const; +public: + VertexArray(const VertexFormat &); + ~VertexArray(); - static unsigned enabled_arrays; + void reset(const VertexFormat &); + const VertexFormat &get_format() const { return format; } +private: + static unsigned get_array_slot(unsigned char); + +public: + void use_vertex_buffer(); + void use_vertex_buffer(Buffer *); + + void clear(); + void reserve(unsigned); + float *append(); + float *modify(unsigned); +private: + void set_dirty(); + +public: + unsigned size() const { return data.size()/stride; } + const std::vector &get_data() const { return data; } + const float *operator[](unsigned i) const { return &data[0]+i*stride; } + + void apply() const; +private: + static void apply_arrays(const std::vector *, const std::vector *, const float *, unsigned); }; } // namespace GL