X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fvertexarray.h;h=7e6d04f5a05aab16c15d6dfb980748f93235cef0;hb=afd625b06702e7a25e0730601f03955832b64e65;hp=f0baf2d4a84fa8896b21c351149d9cd28612ee04;hpb=e92458a4a0e6191bff549a8b316dbbbd7c56e90f;p=libs%2Fgl.git diff --git a/source/vertexarray.h b/source/vertexarray.h index f0baf2d4..7e6d04f5 100644 --- a/source/vertexarray.h +++ b/source/vertexarray.h @@ -1,30 +1,22 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GL_VERTEXARRAY_H_ #define MSP_GL_VERTEXARRAY_H_ +#include #include #include #include +#include "datatype.h" #include "primitivetype.h" -#include "types.h" #include "vertexarraybuilder.h" #include "vertexformat.h" namespace Msp { namespace GL { -class VertexBuffer; +class Buffer; class VertexArray { - friend class VertexArrayBuilder; - public: class Loader: public DataFile::Loader, public VertexArrayBuilder { @@ -33,35 +25,71 @@ public: }; private: + struct ArrayMask + { + enum + { + B = (sizeof(unsigned)*CHAR_BIT), + N = (63+B)/B + }; + + unsigned mask[N]; + + ArrayMask(); + + void set(unsigned); + bool is_set(unsigned) const; + }; + VertexFormat format; std::vector data; - uint stride; - VertexBuffer *vbuf; - bool own_vbuf; + unsigned stride; + RefPtr vbuf; + bool defer_vbuf; + mutable bool dirty; + + static ArrayMask enabled_arrays; VertexArray(const VertexArray &); VertexArray &operator=(const VertexArray &); public: - VertexArray(VertexFormat); + VertexArray(const VertexFormat &); ~VertexArray(); - VertexFormat get_format() const { return format; } + const VertexFormat &get_format() const { return format; } const std::vector &get_data() const { return data; } - void use_vertex_buffer(); - void use_vertex_buffer(VertexBuffer *); - void reserve(unsigned); - unsigned size() const { return data.size()/stride; } - void clear(); - void reset(VertexFormat); - RefPtr modify(); - void apply() const; - void update_data(); -private: - void set_array(unsigned, unsigned, unsigned) const; + void use_vertex_buffer(); + void use_vertex_buffer(Buffer *); + void reserve(unsigned); + unsigned size() const { return data.size()/stride; } + void clear(); + void reset(const VertexFormat &); + void apply() const; + float *append(); + float *modify(unsigned); + const float *operator[](unsigned i) const { return &data[0]+i*stride; } - static unsigned enabled_arrays; +private: + void set_dirty(); }; +void array_element(int); +void draw_arrays(PrimitiveType, int, unsigned); +void draw_elements(PrimitiveType, unsigned, DataType, const void *); +void draw_range_elements(PrimitiveType, unsigned, unsigned, unsigned, DataType, const void *); + +inline void draw_elements(PrimitiveType mode, unsigned count, const unsigned *indices) +{ draw_elements(mode, count, UNSIGNED_INT, indices); } + +inline void draw_elements(PrimitiveType mode, unsigned count, const unsigned short *indices) +{ draw_elements(mode, count, UNSIGNED_SHORT, indices); } + +inline void draw_range_elements(PrimitiveType mode, unsigned low, unsigned high, unsigned count, const unsigned short *indices) +{ draw_range_elements(mode, low, high, count, UNSIGNED_SHORT, indices); } + +inline void draw_range_elements(PrimitiveType mode, unsigned low, unsigned high, unsigned count, const unsigned *indices) +{ draw_range_elements(mode, low, high, count, UNSIGNED_INT, indices); } + } // namespace GL } // namespace Msp