X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fvertexarray.h;h=6be5616e95686c97cc003086e80871e2ca4b2a4a;hb=6afbace895a7bbcf216ab8e48280ea0303ab5892;hp=02fa64f70b0f0cfdfe5c9fa0c893433fa59818f1;hpb=dc1d1159a61f378bda11e5989ad694a86b9a3c77;p=libs%2Fgl.git diff --git a/source/vertexarray.h b/source/vertexarray.h index 02fa64f7..6be5616e 100644 --- a/source/vertexarray.h +++ b/source/vertexarray.h @@ -1,25 +1,19 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GL_VERTEXARRAY_H_ #define MSP_GL_VERTEXARRAY_H_ +#include #include #include #include +#include "datatype.h" #include "primitivetype.h" -#include "types.h" #include "vertexarraybuilder.h" #include "vertexformat.h" namespace Msp { namespace GL { -class VertexBuffer; +class Buffer; class VertexArray { @@ -31,54 +25,54 @@ public: }; private: + struct ArrayMask + { + enum + { + B = (sizeof(unsigned)*CHAR_BIT), + N = (63+B)/B + }; + + unsigned mask[N]; + + ArrayMask(); + + void set(unsigned); + bool is_set(unsigned) const; + }; + VertexFormat format; std::vector data; - uint stride; - VertexBuffer *vbuf; - bool own_vbuf; + unsigned stride; + RefPtr vbuf; + bool defer_vbuf; + mutable bool dirty; + + static ArrayMask enabled_arrays; VertexArray(const VertexArray &); VertexArray &operator=(const VertexArray &); public: - VertexArray(VertexFormat); + VertexArray(const VertexFormat &); ~VertexArray(); - VertexFormat get_format() const { return format; } + const VertexFormat &get_format() const { return format; } const std::vector &get_data() const { return data; } - void use_vertex_buffer(); - void use_vertex_buffer(VertexBuffer *); - void reserve(unsigned); - unsigned size() const { return data.size()/stride; } - void clear(); - void reset(VertexFormat); - void apply() const; - void update_data(); - float *append(); - float *operator[](unsigned i) { return &data[0]+i*stride; } - const float *operator[](unsigned i) const { return &data[0]+i*stride; } -private: - void set_array(unsigned, unsigned, unsigned) const; + void use_vertex_buffer(); + void use_vertex_buffer(Buffer *); + void reserve(unsigned); + unsigned size() const { return data.size()/stride; } + void clear(); + void reset(const VertexFormat &); + void apply() const; + float *append(); + float *modify(unsigned); + const float *operator[](unsigned i) const { return &data[0]+i*stride; } - static unsigned enabled_arrays; +private: + void set_dirty(); }; -void array_element(int); -void draw_arrays(PrimitiveType, int, sizei); -void draw_elements(PrimitiveType, sizei, DataType, const void *); -void draw_range_elements(PrimitiveType, uint, uint, sizei, DataType, const void *); - -inline void draw_elements(PrimitiveType mode, sizei count, const unsigned *indices) -{ draw_elements(mode, count, UNSIGNED_INT, indices); } - -inline void draw_elements(PrimitiveType mode, sizei count, const unsigned short *indices) -{ draw_elements(mode, count, UNSIGNED_SHORT, indices); } - -inline void draw_range_elements(PrimitiveType mode, uint low, uint high, sizei count, const unsigned short *indices) -{ draw_range_elements(mode, low, high, count, UNSIGNED_SHORT, indices); } - -inline void draw_range_elements(PrimitiveType mode, uint low, uint high, sizei count, const unsigned *indices) -{ draw_range_elements(mode, low, high, count, UNSIGNED_INT, indices); } - } // namespace GL } // namespace Msp