X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fvertexarray.cpp;h=e91062bbda60b0f309f06c98effda44f6065eccd;hb=6e42e65cb070ef86ea748423a1c6e0a59a937958;hp=6e39930ea8db95792b0d9a5ae865d94d91c377a1;hpb=b392a49f4079cd3db859f9eaa51f651115a09c1d;p=libs%2Fgl.git diff --git a/source/vertexarray.cpp b/source/vertexarray.cpp index 6e39930e..e91062bb 100644 --- a/source/vertexarray.cpp +++ b/source/vertexarray.cpp @@ -32,7 +32,7 @@ void VertexArray::reset(const VertexFormat &f) bool has_gen_attrs = false; for(const unsigned char *c=format.begin(); c!=format.end(); ++c) { - if(*c>=TEXCOORD1+4 && *c=TEXCOORD1+4 && *c<=TEXCOORD4+12) has_multitex = true; if(*c>=ATTRIB1) has_gen_attrs = true; @@ -116,48 +116,49 @@ void VertexArray::apply() const unsigned active_tex = 0; for(const unsigned char *c=format.begin(); c!=format.end(); ++c) { - unsigned sz = (*c&3)+1; - unsigned t = *c>>2; + unsigned sz = get_component_size(*c); + unsigned t = get_component_type(*c); bool en = enabled_arrays.is_set(t); - switch(t) + if(t==get_component_type(VERTEX3)) { - case 0: glVertexPointer(sz, GL_FLOAT, bpv, base+offset); if(!en) glEnableClientState(GL_VERTEX_ARRAY); - break; - case 1: + } + else if(t==get_component_type(NORMAL3)) + { glNormalPointer(GL_FLOAT, bpv, base+offset); if(!en) glEnableClientState(GL_NORMAL_ARRAY); - break; - case 2: + } + else if(t==get_component_type(COLOR4_FLOAT)) + { if(sz==1) glColorPointer(4, GL_UNSIGNED_BYTE, bpv, base+offset); else glColorPointer(sz, GL_FLOAT, bpv, base+offset); if(!en) glEnableClientState(GL_COLOR_ARRAY); - break; - default: - if(t<11) - { - if(t>3 || active_tex) - { - glClientActiveTexture(GL_TEXTURE0+(t-3)); - active_tex = t-3; - } - glTexCoordPointer(sz, GL_FLOAT, bpv, base+offset); - if(!en) - glEnableClientState(GL_TEXTURE_COORD_ARRAY); - } - else + } + else if(*c>=TEXCOORD1 && *c<=TEXCOORD4+12) + { + t -= get_component_type(TEXCOORD1); + if(t>0 || active_tex) { - glVertexAttribPointer(t-11, sz, GL_FLOAT, false, bpv, base+offset); - if(!en) - glEnableVertexAttribArray(t-11); + glClientActiveTexture(GL_TEXTURE0+t); + active_tex = t; } - break; + glTexCoordPointer(sz, GL_FLOAT, bpv, base+offset); + if(!en) + glEnableClientState(GL_TEXTURE_COORD_ARRAY); + } + else + { + if(t>=get_component_type(ATTRIB1)) + t -= get_component_type(ATTRIB1); + glVertexAttribPointer(t, sz, GL_FLOAT, false, bpv, base+offset); + if(!en) + glEnableVertexAttribArray(t); } found.set(t); offset += sz; @@ -166,21 +167,24 @@ void VertexArray::apply() const for(unsigned i=0; i<64; ++i) if(enabled_arrays.is_set(i) && !found.is_set(i)) { - if(i==0) + if(i==get_component_type(VERTEX3)) glDisableClientState(GL_VERTEX_ARRAY); - else if(i==1) + else if(i==get_component_type(NORMAL3)) glDisableClientState(GL_NORMAL_ARRAY); - else if(i==2) + else if(i==get_component_type(COLOR4_FLOAT)) glDisableClientState(GL_COLOR_ARRAY); - else if(i>=3 && i<11) + else if(i>=get_component_type(TEXCOORD1) && i<=get_component_type(TEXCOORD1)+3) { - if(i>3 || active_tex) - glClientActiveTexture(GL_TEXTURE0+(i-3)); + unsigned j = i-get_component_type(TEXCOORD1); + if(j>0 || active_tex) + glClientActiveTexture(GL_TEXTURE0+j); glDisableClientState(GL_TEXTURE_COORD_ARRAY); - active_tex = i-3; + active_tex = j; } + else if(i