X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fvertexarray.cpp;h=d834ab7c7f3044d8aa691d34288bd7f1805050a6;hb=b35ae038dd9d7456a207ecb30eb8960a00bbe71d;hp=3c17141cfb59a592264505c7c67956cc5a9fd355;hpb=dc1d1159a61f378bda11e5989ad694a86b9a3c77;p=libs%2Fgl.git diff --git a/source/vertexarray.cpp b/source/vertexarray.cpp index 3c17141c..d834ab7c 100644 --- a/source/vertexarray.cpp +++ b/source/vertexarray.cpp @@ -1,57 +1,88 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - -#include "extension.h" +#include "arb_multitexture.h" +#include "arb_vertex_shader.h" +#include "buffer.h" +#include "error.h" #include "gl.h" -#include "version_1_2.h" #include "vertexarray.h" -#include "vertexbuffer.h" using namespace std; namespace Msp { namespace GL { -VertexArray::VertexArray(VertexFormat f): - format(NODATA), - stride(get_stride(f)), - vbuf(0), - own_vbuf(false) +VertexArray::VertexArray(const VertexFormat &f): + defer_vbuf(true), + dirty(false) { - // Reverse the format so the first item is in lowest bits. This makes handling in bind() easier. - for(uint fmt=f; fmt; fmt>>=4) - format=(format, static_cast(fmt&15)); + reset(f); } VertexArray::~VertexArray() +{ } + +void VertexArray::reset(const VertexFormat &f) { - if(own_vbuf) - delete vbuf; + clear(); + format = f; + stride = get_stride(format); + + arrays.clear(); + + for(const unsigned char *c=format.begin(); c!=format.end(); ++c) + { + unsigned slot = get_array_slot(*c); + if(slot>=arrays.size()) + arrays.resize(slot+1); + arrays[slot] = *c; + } +} + +unsigned VertexArray::get_array_slot(unsigned char comp) +{ + unsigned t = get_component_type(comp); + if(t==get_component_type(VERTEX3)) + return 0; + else if(t==get_component_type(NORMAL3)) + return 1; + else if(t==get_component_type(COLOR4_FLOAT)) + return 2; + else if(comp>=TEXCOORD1 && comp<=TEXCOORD4+12) + { + t -= get_component_type(TEXCOORD1); + if(t>0) + static Require _req(ARB_multitexture); + return 3+t; + } + else + { + static Require _req(ARB_vertex_shader); + if(comp>=ATTRIB1) + t -= get_component_type(ATTRIB1); + return 7+t; + } } void VertexArray::use_vertex_buffer() { - if(vbuf && own_vbuf) + if(vbuf) return; - vbuf=new VertexBuffer(); - own_vbuf=true; - - update_data(); + vbuf = new Buffer(ARRAY_BUFFER); + defer_vbuf = false; + dirty = true; } -void VertexArray::use_vertex_buffer(VertexBuffer *b) +void VertexArray::use_vertex_buffer(Buffer *b) { - if(own_vbuf) - delete vbuf; - vbuf=b; - own_vbuf=false; + vbuf = b; + vbuf.keep(); + defer_vbuf = false; + dirty = true; +} - update_data(); +void VertexArray::clear() +{ + data.clear(); } void VertexArray::reserve(unsigned n) @@ -59,100 +90,136 @@ void VertexArray::reserve(unsigned n) data.reserve(n*stride); } -void VertexArray::clear() +float *VertexArray::append() { - data.clear(); + data.insert(data.end(), stride, 0.0f); + set_dirty(); + return &*(data.end()-stride); } -void VertexArray::reset(VertexFormat f) +float *VertexArray::modify(unsigned i) { - clear(); - format=NODATA; - for(uint fmt=f; fmt; fmt>>=4) - format=(format, static_cast(fmt&15)); - stride=get_stride(format); + set_dirty(); + return &data[0]+i*stride; +} + +void VertexArray::set_dirty() +{ + dirty = true; + if(defer_vbuf) + { + vbuf = new Buffer(ARRAY_BUFFER); + defer_vbuf = false; + } } void VertexArray::apply() const { - if(format==NODATA) - throw InvalidState("Trying to apply a vertex apply of format NODATA"); + if(format.empty()) + throw invalid_operation("VertexArray::apply"); - if(vbuf) - vbuf->bind(); + const VertexArray *old = current(); + if(!set_current(this)) + return; - const float *base=vbuf?0:&data[0]; - uint offset=0; - uint found=0; - uint bpv=stride*sizeof(float); - for(uint fmt=format; fmt; fmt>>=4) + if(vbuf) { - uint sz=(fmt&3)+1; - switch(fmt&12) + vbuf->bind_to(ARRAY_BUFFER); + if(dirty) { - case 0: - glVertexPointer(sz, GL_FLOAT, bpv, base+offset); - break; - case 4: - glNormalPointer(GL_FLOAT, bpv, base+offset); - break; - case 8: - glTexCoordPointer(sz, GL_FLOAT, bpv, base+offset); - break; - case 12: - if(sz==1) - glColorPointer(4, GL_UNSIGNED_BYTE, bpv, base+offset); - else - glColorPointer(sz, GL_FLOAT, bpv, base+offset); - break; + vbuf->data(data.size()*sizeof(float), &data[0]); + dirty = false; } - found|=1<<((fmt&12)>>2); - offset+=sz; } - set_array(GL_VERTEX_ARRAY, found&1, 1); - set_array(GL_NORMAL_ARRAY, found&2, 2); - set_array(GL_TEXTURE_COORD_ARRAY, found&4, 4); - set_array(GL_COLOR_ARRAY, found&8, 8); + const float *base = (vbuf ? 0 : &data[0]); + unsigned offset = 0; + unsigned stride_bytes = stride*sizeof(float); + unsigned active_tex = 0; + unsigned n_arrays = arrays.size(); + if(old) + n_arrays = max(n_arrays, old->arrays.size()); + for(unsigned i=0; iarrays.size() ? old->arrays[i] : 0); + if(!arr && !old_arr) + continue; + + unsigned char comp = (arr ? arr : old_arr); + unsigned sz = get_component_size(comp); + unsigned t = get_component_type(comp); + GLenum array_type = 0; + if(t==get_component_type(VERTEX3)) + { + if(arr) + glVertexPointer(sz, GL_FLOAT, stride_bytes, base+offset); + array_type = GL_VERTEX_ARRAY; + } + else if(t==get_component_type(NORMAL3)) + { + if(arr) + glNormalPointer(GL_FLOAT, stride_bytes, base+offset); + array_type = GL_NORMAL_ARRAY; + } + else if(t==get_component_type(COLOR4_FLOAT)) + { + if(arr) + { + if(sz==1) + glColorPointer(4, GL_UNSIGNED_BYTE, stride_bytes, base+offset); + else + glColorPointer(sz, GL_FLOAT, stride_bytes, base+offset); + } + array_type = GL_COLOR_ARRAY; + } + else if(comp>=TEXCOORD1 && comp<=TEXCOORD4+12) + { + t -= get_component_type(TEXCOORD1); + if(t>0 || active_tex) + { + glClientActiveTexture(GL_TEXTURE0+t); + active_tex = t; + } + if(arr) + glTexCoordPointer(sz, GL_FLOAT, stride_bytes, base+offset); + array_type = GL_TEXTURE_COORD_ARRAY; + } + else + { + if(t>=get_component_type(ATTRIB1)) + t -= get_component_type(ATTRIB1); + if(arr) + glVertexAttribPointer(t, sz, GL_FLOAT, false, stride_bytes, base+offset); + } - if(vbuf) - VertexBuffer::unbind(); -} + // Only change enable state if needed + if(arr && !old_arr) + { + if(array_type) + glEnableClientState(array_type); + else + glEnableVertexAttribArray(t); + } + else if(old_arr && !arr) + { + if(array_type) + glDisableClientState(array_type); + else + glDisableVertexAttribArray(t); + } -/** -Updates the VertexArray data to the VertexBuffer tied to the array, if any. -*/ -void VertexArray::update_data() -{ - if(vbuf) - { - vbuf->data(data.size()*sizeof(float), &data[0]); - VertexBuffer::unbind(); + if(arr) + offset += sz; } -} -float *VertexArray::append() -{ - data.insert(data.end(), stride, 0.0f); - return &*data.end()-stride; -} + if(active_tex) + glClientActiveTexture(GL_TEXTURE0); -void VertexArray::set_array(unsigned array, unsigned bit, unsigned mask) const -{ - if((enabled_arrays&mask) && !bit) - { - glDisableClientState(array); - enabled_arrays&=~mask; - } - else if(!(enabled_arrays&mask) && bit) - { - glEnableClientState(array); - enabled_arrays|=mask; - } + if(vbuf) + Buffer::unbind_from(ARRAY_BUFFER); } -unsigned VertexArray::enabled_arrays=0; - VertexArray::Loader::Loader(VertexArray &a): VertexArrayBuilder(a) @@ -165,30 +232,18 @@ VertexArray::Loader::Loader(VertexArray &a): add("texcoord2", static_cast(&Loader::texcoord)); add("texcoord3", static_cast(&Loader::texcoord)); add("texcoord4", static_cast(&Loader::texcoord)); + add("multitexcoord1", static_cast(&Loader::multitexcoord)); + add("multitexcoord2", static_cast(&Loader::multitexcoord)); + add("multitexcoord3", static_cast(&Loader::multitexcoord)); + add("multitexcoord4", static_cast(&Loader::multitexcoord)); add("color3", static_cast(&Loader::color)); add("color4", static_cast(&Loader::color)); -} - - -void array_element(int i) -{ - glArrayElement(i); -} - -void draw_arrays(PrimitiveType mode, int first, sizei count) -{ - glDrawArrays(mode, first, count); -} - -void draw_elements(PrimitiveType mode, sizei count, DataType type, const void *indices) -{ - glDrawElements(mode, count, type, indices); -} - -void draw_range_elements(PrimitiveType mode, uint low, uint high, sizei count, DataType type, const void *indices) -{ - static RequireVersion _ver(1, 2); - glDrawRangeElements(mode, low, high, count, type, indices); + add("attrib1", static_cast(&Loader::attrib)); + add("attrib2", static_cast(&Loader::attrib)); + add("attrib3", static_cast(&Loader::attrib)); + add("attrib4", static_cast(&Loader::attrib)); + add("tangent3", static_cast(&Loader::tangent)); + add("binormal3", static_cast(&Loader::binormal)); } } // namespace GL