X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fvertexarray.cpp;h=9947ac1108a59ef5b5a9a72d9caaa7987ba11782;hb=a40fc85277dba5c34402a0e703d038efd30cc57b;hp=7716c5b2e4c68f30fcee9ada52213532dec53e29;hpb=2e7f19b895424c3a77940e648639f8df2b395d0f;p=libs%2Fgl.git diff --git a/source/vertexarray.cpp b/source/vertexarray.cpp index 7716c5b2..9947ac11 100644 --- a/source/vertexarray.cpp +++ b/source/vertexarray.cpp @@ -1,10 +1,9 @@ -#include "arb_vertex_program.h" +#include +#include #include "buffer.h" #include "error.h" -#include "extension.h" #include "gl.h" -#include "version_1_2.h" -#include "version_1_3.h" +#include "mesh.h" #include "vertexarray.h" using namespace std; @@ -12,44 +11,17 @@ using namespace std; namespace Msp { namespace GL { -VertexArray::ArrayMask VertexArray::enabled_arrays; - -VertexArray::VertexArray(const VertexFormat &f): - defer_vbuf(true), - dirty(false) +VertexArray::VertexArray(const VertexFormat &f) { reset(f); } VertexArray::~VertexArray() -{ } - -void VertexArray::use_vertex_buffer() -{ - if(vbuf) - return; - - vbuf = new Buffer(ARRAY_BUFFER); - defer_vbuf = false; - dirty = true; -} - -void VertexArray::use_vertex_buffer(Buffer *b) -{ - vbuf = b; - vbuf.keep(); - defer_vbuf = false; - dirty = true; -} - -void VertexArray::reserve(unsigned n) { - data.reserve(n*stride); -} - -void VertexArray::clear() -{ - data.clear(); + /* Unbind accesses the current VertexArray, so a call from ~Bindable would + try to access destroyed data. */ + if(current()==this) + unbind(); } void VertexArray::reset(const VertexFormat &f) @@ -58,163 +30,177 @@ void VertexArray::reset(const VertexFormat &f) format = f; stride = get_stride(format); - bool has_multitex = false; - bool has_gen_attrs = false; + arrays.clear(); + + unsigned offs = 0; for(const unsigned char *c=format.begin(); c!=format.end(); ++c) { - if(*c>=TEXCOORD1+4 && *c=ATTRIB1) - has_gen_attrs = true; + unsigned slot = get_array_slot(*c); + if(slot>=arrays.size()) + arrays.resize(slot+1); + + Array &arr = arrays[slot]; + arr.component = *c; + arr.offset = offs; + + offs += get_component_size(*c); } - if(has_multitex) - static RequireVersion _ver(1, 3); - if(has_gen_attrs) - static RequireExtension _ext("GL_ARB_vertex_program"); } -void VertexArray::apply() const +unsigned VertexArray::get_array_slot(unsigned char comp) { - if(format.empty()) - throw invalid_operation("VertexArray::apply"); - - if(vbuf) + unsigned t = get_component_type(comp); + if(t==get_component_type(VERTEX3)) + return 0; + else if(t==get_component_type(NORMAL3)) + return 1; + else if(t==get_component_type(COLOR4_FLOAT)) + return 2; + else if(comp>=TEXCOORD1 && comp<=TEXCOORD4+12) { - vbuf->bind_to(ARRAY_BUFFER); - if(dirty) - { - vbuf->data(data.size()*sizeof(float), &data[0]); - dirty = false; - } + t -= get_component_type(TEXCOORD1); + if(t>0) + static Require _req(ARB_multitexture); + return 3+t; } - - const float *base = (vbuf ? 0 : &data[0]); - unsigned offset = 0; - ArrayMask found; - unsigned bpv = stride*sizeof(float); - unsigned active_tex = 0; - for(const unsigned char *c=format.begin(); c!=format.end(); ++c) + else { - unsigned sz = (*c&3)+1; - unsigned t = *c>>2; - bool en = enabled_arrays.is_set(t); - switch(t) - { - case 0: - glVertexPointer(sz, GL_FLOAT, bpv, base+offset); - if(!en) - glEnableClientState(GL_VERTEX_ARRAY); - break; - case 1: - glNormalPointer(GL_FLOAT, bpv, base+offset); - if(!en) - glEnableClientState(GL_NORMAL_ARRAY); - break; - case 2: - if(sz==1) - glColorPointer(4, GL_UNSIGNED_BYTE, bpv, base+offset); - else - glColorPointer(sz, GL_FLOAT, bpv, base+offset); - if(!en) - glEnableClientState(GL_COLOR_ARRAY); - break; - default: - if(t<11) - { - if(t>3 || active_tex) - { - glClientActiveTexture(GL_TEXTURE0+(t-3)); - active_tex = t-3; - } - glTexCoordPointer(sz, GL_FLOAT, bpv, base+offset); - if(!en) - glEnableClientState(GL_TEXTURE_COORD_ARRAY); - } - else - { - glVertexAttribPointerARB(t-11, sz, GL_FLOAT, false, bpv, base+offset); - if(!en) - glEnableVertexAttribArrayARB(t-11); - } - break; - } - found.set(t); - offset += sz; + static Require _req(ARB_vertex_shader); + if(comp>=ATTRIB1) + t -= get_component_type(ATTRIB1); + return 7+t; } +} - for(unsigned i=0; i<64; ++i) - if(enabled_arrays.is_set(i) && !found.is_set(i)) - { - if(i==0) - glDisableClientState(GL_VERTEX_ARRAY); - else if(i==1) - glDisableClientState(GL_NORMAL_ARRAY); - else if(i==2) - glDisableClientState(GL_COLOR_ARRAY); - else if(i>=3 && i<11) - { - if(i>3 || active_tex) - glClientActiveTexture(GL_TEXTURE0+(i-3)); - glDisableClientState(GL_TEXTURE_COORD_ARRAY); - active_tex = i-3; - } - else - glDisableVertexAttribArrayARB(i-11); - } - - enabled_arrays = found; - - if(active_tex) - glClientActiveTexture(GL_TEXTURE0); +void VertexArray::clear() +{ + data.clear(); +} - if(vbuf) - Buffer::unbind_from(ARRAY_BUFFER); +void VertexArray::reserve(unsigned n) +{ + data.reserve(n*stride); } float *VertexArray::append() { data.insert(data.end(), stride, 0.0f); - set_dirty(); + update_offset(); + dirty = true; return &*(data.end()-stride); } float *VertexArray::modify(unsigned i) { - set_dirty(); + dirty = true; return &data[0]+i*stride; } -void VertexArray::set_dirty() +unsigned VertexArray::get_data_size() const { - dirty = true; - if(defer_vbuf) - { - vbuf = new Buffer(ARRAY_BUFFER); - defer_vbuf = false; - } + return data.size()*sizeof(float); } - -VertexArray::ArrayMask::ArrayMask() +void VertexArray::apply() const { - for(unsigned i=0; i(get_offset()) : &data[0]); + unsigned stride_bytes = stride*sizeof(float); + apply_arrays(&arrays, (old ? &old->arrays : 0), base, stride_bytes); } -void VertexArray::ArrayMask::set(unsigned bit) +void VertexArray::apply_arrays(const vector *arrays, const vector *old_arrays, const float *base, unsigned stride_bytes) { - mask[bit/B] |= 1<<(bit%B); + unsigned n_arrays = arrays ? arrays->size() : 0; + if(old_arrays) + n_arrays = max(n_arrays, old_arrays->size()); + for(unsigned i=0; isize() && (*arrays)[i].component) ? &(*arrays)[i] : 0); + const Array *old_arr = ((old_arrays && isize() && (*old_arrays)[i].component) ? &(*old_arrays)[i] : 0); + if(!arr && !old_arr) + continue; + + unsigned char comp = (arr ? arr->component : old_arr->component); + unsigned sz = get_component_size(comp); + unsigned t = get_component_type(comp); + + if(t>=get_component_type(ATTRIB1)) + t -= get_component_type(ATTRIB1); + if(arr) + { + if(arr->component==COLOR4_UBYTE) + glVertexAttribPointer(t, 4, GL_UNSIGNED_BYTE, true, stride_bytes, base+arr->offset); + else + glVertexAttribPointer(t, sz, GL_FLOAT, false, stride_bytes, base+arr->offset); + } + + // Only change enable state if needed + if(arr && !old_arr) + glEnableVertexAttribArray(t); + else if(old_arr && !arr) + glDisableVertexAttribArray(t); + } } -bool VertexArray::ArrayMask::is_set(unsigned bit) const +void VertexArray::unbind() { - return mask[bit/B]&(1<<(bit%B)); + const VertexArray *old = current(); + if(set_current(0)) + apply_arrays(0, &old->arrays, 0, 0); } +VertexArray::Array::Array(): + component(0), + offset(0) +{ } + + VertexArray::Loader::Loader(VertexArray &a): VertexArrayBuilder(a) { + add("vertex", static_cast(&Loader::vertex)); + add("vertex", static_cast(&Loader::vertex)); + add("vertex", static_cast(&Loader::vertex)); + add("normal", static_cast(&Loader::normal)); + add("texcoord", static_cast(&Loader::texcoord)); + add("texcoord", static_cast(&Loader::texcoord)); + add("texcoord", static_cast(&Loader::texcoord)); + add("texcoord", static_cast(&Loader::texcoord)); + add("multitexcoord", static_cast(&Loader::multitexcoord)); + add("multitexcoord", static_cast(&Loader::multitexcoord)); + add("multitexcoord", static_cast(&Loader::multitexcoord)); + add("multitexcoord", static_cast(&Loader::multitexcoord)); + add("color", static_cast(&Loader::color)); + add("color", static_cast(&Loader::color)); + add("attrib", static_cast(&Loader::attrib)); + add("attrib", static_cast(&Loader::attrib)); + add("attrib", static_cast(&Loader::attrib)); + add("attrib", static_cast(&Loader::attrib)); + add("tangent", static_cast(&Loader::tangent)); + add("binormal", static_cast(&Loader::binormal)); + add("vertex2", static_cast(&Loader::vertex)); add("vertex3", static_cast(&Loader::vertex)); add("vertex4", static_cast(&Loader::vertex)); @@ -233,28 +219,8 @@ VertexArray::Loader::Loader(VertexArray &a): add("attrib2", static_cast(&Loader::attrib)); add("attrib3", static_cast(&Loader::attrib)); add("attrib4", static_cast(&Loader::attrib)); -} - - -void array_element(int i) -{ - glArrayElement(i); -} - -void draw_arrays(PrimitiveType mode, int first, unsigned count) -{ - glDrawArrays(mode, first, count); -} - -void draw_elements(PrimitiveType mode, unsigned count, DataType type, const void *indices) -{ - glDrawElements(mode, count, type, indices); -} - -void draw_range_elements(PrimitiveType mode, unsigned low, unsigned high, unsigned count, DataType type, const void *indices) -{ - static RequireVersion _ver(1, 2); - glDrawRangeElements(mode, low, high, count, type, indices); + add("tangent3", static_cast(&Loader::tangent)); + add("binormal3", static_cast(&Loader::binormal)); } } // namespace GL