X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fvertexarray.cpp;h=867aee7b189b71f348950741e4f2ccda6ae18921;hb=f1b12c992db974c679d85ae6ec22cd318199d0d5;hp=e8fa36a030bf5991a89bf4ed8f79944543ced413;hpb=3f4a818023513129e4eae2099c30f7842bb2ccd0;p=libs%2Fgl.git diff --git a/source/vertexarray.cpp b/source/vertexarray.cpp index e8fa36a0..867aee7b 100644 --- a/source/vertexarray.cpp +++ b/source/vertexarray.cpp @@ -18,13 +18,10 @@ VertexArray::VertexArray(const VertexFormat &f) VertexArray::~VertexArray() { + /* Unbind accesses the current VertexArray, so a call from ~Bindable would + try to access destroyed data. */ if(current()==this) - { - /* We must deactivate arrays here, or apply() would try to access deleted - data on the next invocation. */ - set_current(0); - apply_arrays(0, &arrays, 0, 0); - } + unbind(); } void VertexArray::reset(const VertexFormat &f) @@ -88,6 +85,7 @@ void VertexArray::reserve(unsigned n) float *VertexArray::append() { data.insert(data.end(), stride, 0.0f); + update_offset(); dirty = true; return &*(data.end()-stride); } @@ -103,12 +101,7 @@ unsigned VertexArray::get_data_size() const return data.size()*sizeof(float); } -void VertexArray::upload_data() const -{ - get_buffer()->sub_data(get_offset(), get_data_size(), &data[0]); -} - -void VertexArray::apply() const +void VertexArray::bind() const { if(format.empty()) throw invalid_operation("VertexArray::apply"); @@ -125,19 +118,13 @@ void VertexArray::apply() const return; Buffer *vbuf = get_buffer(); - if(vbuf) - { - vbuf->bind_to(ARRAY_BUFFER); - if(dirty) - update_buffer(); - } + Bind _bind_vbuf(vbuf, ARRAY_BUFFER); + if(vbuf && dirty) + update_buffer(); const float *base = (vbuf ? reinterpret_cast(get_offset()) : &data[0]); unsigned stride_bytes = stride*sizeof(float); apply_arrays(&arrays, (old ? &old->arrays : 0), base, stride_bytes); - - if(vbuf) - Buffer::unbind_from(ARRAY_BUFFER); } void VertexArray::apply_arrays(const vector *arrays, const vector *old_arrays, const float *base, unsigned stride_bytes) @@ -221,6 +208,13 @@ void VertexArray::apply_arrays(const vector *arrays, const vector glClientActiveTexture(GL_TEXTURE0); } +void VertexArray::unbind() +{ + const VertexArray *old = current(); + if(set_current(0)) + apply_arrays(0, &old->arrays, 0, 0); +} + VertexArray::Array::Array(): component(0),