X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fvertexarray.cpp;h=8381d8adb1d9663b742db5a88af857f988b6bfd0;hb=b617c5d7b5283ad260a77f01e42e6170cabbc03d;hp=c166e98718338c55bcfb175dde856d7c44e41c74;hpb=16f6f15328b3a6eec87b1b5e5822368966d44a38;p=libs%2Fgl.git diff --git a/source/vertexarray.cpp b/source/vertexarray.cpp index c166e987..8381d8ad 100644 --- a/source/vertexarray.cpp +++ b/source/vertexarray.cpp @@ -1,11 +1,14 @@ /* $Id$ This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions +Copyright © 2007-2009 Mikko Rasa, Mikkosoft Productions Distributed under the LGPL */ +#include "arb_vertex_program.h" +#include "extension.h" #include "gl.h" +#include "version_1_2.h" #include "vertexarray.h" #include "vertexbuffer.h" @@ -14,15 +17,11 @@ using namespace std; namespace Msp { namespace GL { -VertexArray::VertexArray(VertexFormat f): - format(NODATA), - stride(get_stride(f)), +VertexArray::VertexArray(const VertexFormat &f): vbuf(0), own_vbuf(false) { - // Reverse the format so the first item is in lowest bits. This makes handling in bind() easier. - for(uint fmt=f; fmt; fmt>>=4) - format=(format, static_cast(fmt&15)); + reset(f); } VertexArray::~VertexArray() @@ -36,18 +35,18 @@ void VertexArray::use_vertex_buffer() if(vbuf && own_vbuf) return; - vbuf=new VertexBuffer(); - own_vbuf=true; + vbuf = new Buffer(ARRAY_BUFFER); + own_vbuf = true; update_data(); } -void VertexArray::use_vertex_buffer(VertexBuffer *b) +void VertexArray::use_vertex_buffer(Buffer *b) { if(own_vbuf) delete vbuf; - vbuf=b; - own_vbuf=false; + vbuf = b; + own_vbuf = false; update_data(); } @@ -62,59 +61,69 @@ void VertexArray::clear() data.clear(); } -void VertexArray::reset(VertexFormat f) +void VertexArray::reset(const VertexFormat &f) { clear(); - format=NODATA; - for(uint fmt=f; fmt; fmt>>=4) - format=(format, static_cast(fmt&15)); - stride=get_stride(format); + format = f; + stride = get_stride(format); + + bool has_gen_attrs = false; + for(const unsigned char *c=format.begin(); (!has_gen_attrs && c!=format.end()); ++c) + has_gen_attrs = (*c>=ATTRIB1); + if(has_gen_attrs) + static RequireExtension _ext("GL_ARB_vertex_program"); } void VertexArray::apply() const { - if(format==NODATA) - throw InvalidState("Trying to apply a vertex apply of format NODATA"); + if(format.empty()) + throw InvalidState("Trying to apply a vertex array with no data"); if(vbuf) vbuf->bind(); - const float *base=vbuf?0:&data[0]; - uint offset=0; - uint found=0; - uint bpv=stride*sizeof(float); - for(uint fmt=format; fmt; fmt>>=4) + const float *base = vbuf?0:&data[0]; + unsigned offset = 0; + unsigned found = 0; + unsigned bpv = stride*sizeof(float); + for(const unsigned char *c=format.begin(); c!=format.end(); ++c) { - uint sz=(fmt&3)+1; - switch(fmt&12) + unsigned sz = (*c&3)+1; + unsigned t = *c>>2; + switch(t) { case 0: glVertexPointer(sz, GL_FLOAT, bpv, base+offset); break; - case 4: + case 1: glNormalPointer(GL_FLOAT, bpv, base+offset); break; - case 8: + case 2: glTexCoordPointer(sz, GL_FLOAT, bpv, base+offset); break; - case 12: + case 3: if(sz==1) glColorPointer(4, GL_UNSIGNED_BYTE, bpv, base+offset); else glColorPointer(sz, GL_FLOAT, bpv, base+offset); break; + default: + glVertexAttribPointerARB(t-4, sz, GL_FLOAT, false, bpv, base+offset); + break; } - found|=1<<((fmt&12)>>2); - offset+=sz; + found |= 1<>i)&1, 1<unbind(); } /** @@ -125,7 +134,7 @@ void VertexArray::update_data() if(vbuf) { vbuf->data(data.size()*sizeof(float), &data[0]); - VertexBuffer::unbind(); + vbuf->unbind(); } } @@ -135,21 +144,27 @@ float *VertexArray::append() return &*data.end()-stride; } -void VertexArray::set_array(unsigned array, unsigned bit, unsigned mask) const +void VertexArray::set_array(unsigned array, bool en, unsigned mask) const { - if((enabled_arrays&mask) && !bit) + if((enabled_arrays&mask) && !en) { - glDisableClientState(array); - enabled_arrays&=~mask; + if(mask<16) + glDisableClientState(array); + else + glDisableVertexAttribArrayARB(array); + enabled_arrays &= ~mask; } - else if(!(enabled_arrays&mask) && bit) + else if(!(enabled_arrays&mask) && en) { - glEnableClientState(array); - enabled_arrays|=mask; + if(mask<16) + glEnableClientState(array); + else + glEnableVertexAttribArrayARB(array); + enabled_arrays |= mask; } } -unsigned VertexArray::enabled_arrays=0; +unsigned VertexArray::enabled_arrays = 0; VertexArray::Loader::Loader(VertexArray &a): @@ -165,6 +180,32 @@ VertexArray::Loader::Loader(VertexArray &a): add("texcoord4", static_cast(&Loader::texcoord)); add("color3", static_cast(&Loader::color)); add("color4", static_cast(&Loader::color)); + add("attrib1", static_cast(&Loader::attrib)); + add("attrib2", static_cast(&Loader::attrib)); + add("attrib3", static_cast(&Loader::attrib)); + add("attrib4", static_cast(&Loader::attrib)); +} + + +void array_element(int i) +{ + glArrayElement(i); +} + +void draw_arrays(PrimitiveType mode, int first, unsigned count) +{ + glDrawArrays(mode, first, count); +} + +void draw_elements(PrimitiveType mode, unsigned count, DataType type, const void *indices) +{ + glDrawElements(mode, count, type, indices); +} + +void draw_range_elements(PrimitiveType mode, unsigned low, unsigned high, unsigned count, DataType type, const void *indices) +{ + static RequireVersion _ver(1, 2); + glDrawRangeElements(mode, low, high, count, type, indices); } } // namespace GL