X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fvertexarray.cpp;h=6da0f9c0d44812ad6294d769200af558d5532bf0;hb=a4ec5410595ddf37bfbc0e85ad87d31a9cbf94f1;hp=3c94b4cfffc27ec20fc1b0e34a96a821e3ee40a3;hpb=f098a871fc6dc7b61a5aca5581fa327e4124c036;p=libs%2Fgl.git diff --git a/source/vertexarray.cpp b/source/vertexarray.cpp index 3c94b4cf..6da0f9c0 100644 --- a/source/vertexarray.cpp +++ b/source/vertexarray.cpp @@ -5,7 +5,7 @@ Copyright © 2007 Mikko Rasa, Mikkosoft Productions Distributed under the LGPL */ -#include +#include "gl.h" #include "vertexarray.h" #include "vertexbuffer.h" @@ -14,85 +14,13 @@ using namespace std; namespace Msp { namespace GL { -uint get_stride(VertexFormat f) -{ - uint stride=0; - for(uint fmt=f; fmt; fmt>>=4) - stride+=(fmt&3)+1; - return stride*sizeof(float); -} - - -VertexArrayBuilder::VertexArrayBuilder(VertexArray &a, vector &d): - data(d), - array(a), - format(array.get_format()), - stride(get_stride(format)), - cr(1), cg(1), cb(1), ca(1), - ts(0), tt(0), tr(0), tq(0), - nx(0), ny(0), nz(1) -{ } - -void VertexArrayBuilder::vertex(float x, float y, float z, float w) -{ - for(uint fmt=format; fmt; fmt>>=4) - { - uint size=(fmt&3)+1; - switch(fmt&12) - { - case 0: - data.push_back(x); - data.push_back(y); - if(size>=3) data.push_back(z); - if(size>=4) data.push_back(w); - break; - case 4: - data.push_back(nx); - data.push_back(ny); - data.push_back(nz); - break; - case 8: - data.push_back(ts); - if(size>=2) data.push_back(tt); - if(size>=3) data.push_back(tr); - if(size>=4) data.push_back(tq); - break; - case 12: - if(size==1) - { - union { ubyte c[4]; float f; } u; - u.c[0]=(ubyte)(cr*255); - u.c[1]=(ubyte)(cg*255); - u.c[2]=(ubyte)(cb*255); - u.c[3]=(ubyte)(ca*255); - data.push_back(u.f); - } - else - { - data.push_back(cr); - data.push_back(cg); - data.push_back(cb); - if(size>=4) data.push_back(ca); - } - break; - } - } - //cout<<"Added vertex with "<>=4) format=(format, static_cast(fmt&15)); } @@ -125,9 +53,27 @@ void VertexArray::clear() data.clear(); } +void VertexArray::reset(VertexFormat f) +{ + clear(); + format=NODATA; + for(uint fmt=f; fmt; fmt>>=4) + format=(format, static_cast(fmt&15)); + stride=get_stride(format); +} + +RefPtr VertexArray::modify() +{ + return new VertexArrayBuilder(*this, data); +} + void VertexArray::apply() const { - if(vbuf) vbuf->bind(); + if(format==NODATA) + throw InvalidState("Trying to apply a vertex apply of format NODATA"); + + if(vbuf) + vbuf->bind(); const float *base=vbuf?0:&data[0]; uint offset=0; @@ -191,5 +137,20 @@ void VertexArray::set_array(unsigned array, unsigned bit, unsigned mask) const unsigned VertexArray::enabled_arrays=0; +VertexArray::Loader::Loader(VertexArray &a): + VertexArrayBuilder(a, a.data) +{ + add("vertex2", static_cast(&Loader::vertex)); + add("vertex3", static_cast(&Loader::vertex)); + add("vertex4", static_cast(&Loader::vertex)); + add("normal3", static_cast(&Loader::normal)); + add("texcoord1", static_cast(&Loader::texcoord)); + add("texcoord2", static_cast(&Loader::texcoord)); + add("texcoord3", static_cast(&Loader::texcoord)); + add("texcoord4", static_cast(&Loader::texcoord)); + add("color3", static_cast(&Loader::color)); + add("color4", static_cast(&Loader::color)); +} + } // namespace GL } // namespace Msp