X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fvertexarray.cpp;h=54de0c0d1d01beadef6228a8bb29fd7ab7a5e66f;hb=85c82f93f4874bcf0b04332c9abb62cd2a5b181b;hp=5d5c244a04b6863c3b748c03197a65c97246408b;hpb=84bc56b96c21c831104a22e0cbd0f3b72ab5d8c3;p=libs%2Fgl.git diff --git a/source/vertexarray.cpp b/source/vertexarray.cpp index 5d5c244a..54de0c0d 100644 --- a/source/vertexarray.cpp +++ b/source/vertexarray.cpp @@ -1,188 +1,262 @@ -#include +/* $Id$ + +This file is part of libmspgl +Copyright © 2007-2010 Mikko Rasa, Mikkosoft Productions +Distributed under the LGPL +*/ + +#include "arb_vertex_program.h" +#include "buffer.h" +#include "extension.h" +#include "gl.h" +#include "version_1_2.h" +#include "version_1_3.h" #include "vertexarray.h" -#include "vertexbuffer.h" using namespace std; namespace Msp { namespace GL { -uint get_stride(VertexFormat f) +VertexArray::ArrayMask VertexArray::enabled_arrays; + +VertexArray::VertexArray(const VertexFormat &f): + defer_vbuf(true), + dirty(false) { - uint stride=0; - for(uint fmt=f; fmt; fmt>>=4) - stride+=(fmt&3)+1; - return stride*sizeof(float); + reset(f); } - -VertexArrayBuilder::VertexArrayBuilder(VertexArray &a, vector &d): - data(d), - array(a), - format(array.get_format()), - stride(get_stride(format)), - cr(1), cg(1), cb(1), ca(1), - ts(0), tt(0), tr(0), tq(0), - nx(0), ny(0), nz(1) +VertexArray::~VertexArray() { } -void VertexArrayBuilder::vertex(float x, float y, float z, float w) +void VertexArray::use_vertex_buffer() { - for(uint fmt=format; fmt; fmt>>=4) + if(vbuf) + return; + + vbuf = new Buffer(ARRAY_BUFFER); + defer_vbuf = false; + dirty = true; +} + +void VertexArray::use_vertex_buffer(Buffer *b) +{ + vbuf = b; + vbuf.keep(); + defer_vbuf = false; + dirty = true; +} + +void VertexArray::reserve(unsigned n) +{ + data.reserve(n*stride); +} + +void VertexArray::clear() +{ + data.clear(); +} + +void VertexArray::reset(const VertexFormat &f) +{ + clear(); + format = f; + stride = get_stride(format); + + bool has_multitex = false; + bool has_gen_attrs = false; + for(const unsigned char *c=format.begin(); c!=format.end(); ++c) + { + if(*c>=TEXCOORD1+4 && *c=ATTRIB1) + has_gen_attrs = true; + } + if(has_multitex) + static RequireVersion _ver(1, 3); + if(has_gen_attrs) + static RequireExtension _ext("GL_ARB_vertex_program"); +} + +void VertexArray::apply() const +{ + if(format.empty()) + throw InvalidState("Trying to apply a vertex array with no data"); + + if(vbuf) + { + vbuf->bind_to(ARRAY_BUFFER); + if(dirty) + { + vbuf->data(data.size()*sizeof(float), &data[0]); + dirty = false; + } + } + + const float *base = (vbuf ? 0 : &data[0]); + unsigned offset = 0; + ArrayMask found; + unsigned bpv = stride*sizeof(float); + unsigned active_tex = 0; + for(const unsigned char *c=format.begin(); c!=format.end(); ++c) { - uint size=(fmt&3)+1; - switch(fmt&12) + unsigned sz = (*c&3)+1; + unsigned t = *c>>2; + bool en = enabled_arrays.is_set(t); + switch(t) { case 0: - data.push_back(x); - data.push_back(y); - if(size>=3) data.push_back(z); - if(size>=4) data.push_back(w); + glVertexPointer(sz, GL_FLOAT, bpv, base+offset); + if(!en) + glEnableClientState(GL_VERTEX_ARRAY); break; - case 4: - data.push_back(nx); - data.push_back(ny); - data.push_back(nz); + case 1: + glNormalPointer(GL_FLOAT, bpv, base+offset); + if(!en) + glEnableClientState(GL_NORMAL_ARRAY); break; - case 8: - data.push_back(ts); - if(size>=2) data.push_back(tt); - if(size>=3) data.push_back(tr); - if(size>=4) data.push_back(tq); + case 2: + if(sz==1) + glColorPointer(4, GL_UNSIGNED_BYTE, bpv, base+offset); + else + glColorPointer(sz, GL_FLOAT, bpv, base+offset); + if(!en) + glEnableClientState(GL_COLOR_ARRAY); break; - case 12: - if(size==1) + default: + if(t<11) { - union { ubyte c[4]; float f; } u; - u.c[0]=(ubyte)(cr*255); - u.c[1]=(ubyte)(cg*255); - u.c[2]=(ubyte)(cb*255); - u.c[3]=(ubyte)(ca*255); - data.push_back(u.f); + if(t>3 || active_tex) + { + glClientActiveTexture(GL_TEXTURE0+(t-3)); + active_tex = t-3; + } + glTexCoordPointer(sz, GL_FLOAT, bpv, base+offset); + if(!en) + glEnableClientState(GL_TEXTURE_COORD_ARRAY); } else { - data.push_back(cr); - data.push_back(cg); - data.push_back(cb); - if(size>=4) data.push_back(ca); + glVertexAttribPointerARB(t-11, sz, GL_FLOAT, false, bpv, base+offset); + if(!en) + glEnableVertexAttribArrayARB(t-11); } break; } + found.set(t); + offset += sz; } - //cout<<"Added vertex with "<=3 && i<11) + { + if(i>3 || active_tex) + glClientActiveTexture(GL_TEXTURE0+(i-3)); + glDisableClientState(GL_TEXTURE_COORD_ARRAY); + } + else + glDisableVertexAttribArrayARB(i-11); + } + + enabled_arrays = found; + + if(active_tex) + glClientActiveTexture(GL_TEXTURE0); + + if(vbuf) + Buffer::unbind_from(ARRAY_BUFFER); } -VertexArrayBuilder::~VertexArrayBuilder() +float *VertexArray::append() { - array.update_data(); + data.insert(data.end(), stride, 0.0f); + set_dirty(); + return &*(data.end()-stride); } - -VertexArray::VertexArray(VertexFormat f): - format(NODATA), - stride(get_stride(f)), - vbuf(0), - own_vbuf(false) +float *VertexArray::modify(unsigned i) { - // Reverse the format so the first item is in lowest bits - for(uint fmt=f; fmt; fmt>>=4) - format=(format, static_cast(fmt&15)); + set_dirty(); + return &data[0]+i*stride; } -VertexArray::~VertexArray() +void VertexArray::set_dirty() { - if(own_vbuf) - delete vbuf; + dirty = true; + if(defer_vbuf) + { + vbuf = new Buffer(ARRAY_BUFFER); + defer_vbuf = false; + } } -void VertexArray::use_vertex_buffer() -{ - if(vbuf) return; - vbuf=new VertexBuffer(); - own_vbuf=true; - update_data(); +VertexArray::ArrayMask::ArrayMask() +{ + for(unsigned i=0; ibind(); - const float *base=vbuf?0:&data[0]; - uint offset=0; - uint found=0; - for(uint fmt=format; fmt; fmt>>=4) - { - uint size=(fmt&3)+1; - switch(fmt&12) - { - case 0: - glVertexPointer(size, GL_FLOAT, stride, base+offset); - break; - case 4: - glNormalPointer(GL_FLOAT, stride, base+offset); - break; - case 8: - glTexCoordPointer(size, GL_FLOAT, stride, base+offset); - break; - case 12: - if(size==1) - glColorPointer(4, GL_UNSIGNED_BYTE, stride, base+offset); - else - glColorPointer(size, GL_FLOAT, stride, base+offset); - break; - } - found|=1<<((fmt&12)>>2); - offset+=size; - } +VertexArray::Loader::Loader(VertexArray &a): + VertexArrayBuilder(a) +{ + add("vertex2", static_cast(&Loader::vertex)); + add("vertex3", static_cast(&Loader::vertex)); + add("vertex4", static_cast(&Loader::vertex)); + add("normal3", static_cast(&Loader::normal)); + add("texcoord1", static_cast(&Loader::texcoord)); + add("texcoord2", static_cast(&Loader::texcoord)); + add("texcoord3", static_cast(&Loader::texcoord)); + add("texcoord4", static_cast(&Loader::texcoord)); + add("color3", static_cast(&Loader::color)); + add("color4", static_cast(&Loader::color)); + add("attrib1", static_cast(&Loader::attrib)); + add("attrib2", static_cast(&Loader::attrib)); + add("attrib3", static_cast(&Loader::attrib)); + add("attrib4", static_cast(&Loader::attrib)); +} - set_array(GL_VERTEX_ARRAY, found&1, 1); - set_array(GL_NORMAL_ARRAY, found&2, 2); - set_array(GL_TEXTURE_COORD_ARRAY, found&4, 4); - set_array(GL_COLOR_ARRAY, found&8, 8); - VertexBuffer::unbind(); +void array_element(int i) +{ + glArrayElement(i); } -/** -Updates the VertexArray data to the VertexBuffer tied to the array, if any. -*/ -void VertexArray::update_data() +void draw_arrays(PrimitiveType mode, int first, unsigned count) { - if(vbuf) - vbuf->data(data.size()*sizeof(float), &data[0]); + glDrawArrays(mode, first, count); } -void VertexArray::set_array(unsigned array, unsigned bit, unsigned mask) const +void draw_elements(PrimitiveType mode, unsigned count, DataType type, const void *indices) { - if((enabled_arrays&mask) && !bit) - { - glDisableClientState(array); - enabled_arrays&=~mask; - } - else if(!(enabled_arrays&mask) && bit) - { - glEnableClientState(array); - enabled_arrays|=mask; - } + glDrawElements(mode, count, type, indices); } -unsigned VertexArray::enabled_arrays=0; - +void draw_range_elements(PrimitiveType mode, unsigned low, unsigned high, unsigned count, DataType type, const void *indices) +{ + static RequireVersion _ver(1, 2); + glDrawRangeElements(mode, low, high, count, type, indices); +} } // namespace GL } // namespace Msp